2.)and open the[+][bitm]bitmaps tab and scroll down till u find "levels/a10/bitmapso glass"select the meta and copy.
3.)still in bitmaps scroll down to sky clearafternoon/cloud puffy light
4.)open notepad or some sort of text program and paste the meta for the cryo glass
5.)still in bitmaps do the same for clear sky/afternoon/clouds puffy light
sky/clear afternoon/skyclearblue
sky/clear afternoon/basis clear afternoon
sky/clear afternoon/threshhold clear afternoon.
6.)save the metas(for if u dont like)
7.)swap the cryoglass meta with sky/afternoon/clouds puffy light
sky/clear afternoon/skyclearblue
sky/clear afternoon/basis clear afternoon
sky/clear afternoon/threshhold clear afternoon.
8.)scroll down till u find the tag thingy named [+] [senv]shader enviroment
9.)look for levels/test/shader/blood ground click it and scroll down till u find material color.
10.)change that to somthing between 0.1-0.4(the higher the number the brighter it is)for all of the colors dont change the color (ex for blue u put 0.4 and for red u put 0.2)
11.)repeat number 10 on the next 4 under
levels/test/shader/blood ground.
(*note 1 is default if u would like to change back just swap it back to 1)
and if u click close map and load up halo it would be night time
optional
go to the sky tab.
click the only thing there should be levels/test/bloodgulch/bloodgulch.
change ID fog colors to somthing between 0.1-0.4 keep them the same.