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Home › Forum › MultiPlayer Game Hacks & Cheats › Other MMORPG Hacks › Trove Hacks & Cheats › Auto Dungeons

Auto Dungeons

Posts 16–30 of 78 · Page 2 of 6
…
BL
Blighted08
question
any way i can update this without coding knowledge ?
#16 · 1y ago
GE
Getrektmong
Quote Originally Posted by Blighted08 View Post
any way i can update this without coding knowledge ?
hopefully someone can make a tutorial on how to do it because not many people have the knowledge.
#17 · 1y ago
ST
Storm_
Quote Originally Posted by Getrektmong View Post
Im new to all of this, is there anyway of us editing/adding/updating your exe the one you posted in here or is that not possible.
There on ****** is the entire AutoFarm source code.
#18 · 1y ago
CH
chrisxx08
Quote Originally Posted by FAISAL32 View Post
yeah it’s possible but a bit tricky
you need to define a specific path for the player to follow depending on the delve

you can’t use noclip there cuz it can get you killed
so what you really need is just a safe route one that won’t kill you and yeah, you can totally make that yourself

as for the ores, nope they’re not in the EntityList
but there are other ways to get their positions
I was thinking of 2 methods, 1 was just straight up TP to said coords, the other was use the entity/block that's inside every delve room, the one that brightens up when you full clear a delve room - that way you can progress through the delve rooms knowing you're always in the middle of the room when you get to that block. Thoughts on that? also I very much appreciate the help!
#19 · 1y ago
AnglesD
AnglesD
OK, I am the original author of TroveAuto. I'd like to clarify a few points:
1. Most principles in my code originate from this community. Developers are welcome to submit issues/PRs to the repository.
2. If you wish to use my script, pre-built versions are available in Releases. However, they may trigger antivirus false positives; the reasons and build methods are explained in issue #1 . If concerned, build it yourself. Additionally, the script is free and resale is strictly prohibited�please use it discreetly.
3. English Support: The script was developed in Chinese but now has basic English UI. Some layout issues exist; you may create a branch to redesign the layout.
4. Address Updates: All functional addresses support auto-updating. Click Local Update in the script settings.
5. Auto Dungeons: I will not openly release this feature. Frankly, I don't want this function to be too powerful.
6. Next Steps:
- Only critical bug fixes for now.
- Future plans: Silent Aim and Mineral Scanning (may take time).
- Currently developing an app for auto-restarting crashed games (using uiautomation and win32api).
- Planning a player-managed list for DIY chat/overhead names (e.g., custom titles or tagging scammers).
Note: Publicizing scammer IDs risks legal issues , so this may be unfeasible.
Contact me if interested in collaborating.
7. My goal is technical exchange via open-source code. Non-technical issues should be resolved independently
8. Please adhere strictly to the GPL-3.0 license
#20 · 1y ago
ST
Storm_
..................
#21 · edited 1y ago · 1y ago
3R
3rd
Quote Originally Posted by AnglesD View Post
OK, I am the original author of TroveAuto. I'd like to clarify a few points:
1. Most principles in my code originate from this community. Developers are welcome to submit issues/PRs to the repository.
2. If you wish to use my script, pre-built versions are available in Releases. However, they may trigger antivirus false positives; the reasons and build methods are explained in issue #1 . If concerned, build it yourself. Additionally, the script is free and resale is strictly prohibited�please use it discreetly.
3. English Support: The script was developed in Chinese but now has basic English UI. Some layout issues exist; you may create a branch to redesign the layout.
4. Address Updates: All functional addresses support auto-updating. Click Local Update in the script settings.
5. Auto Dungeons: I will not openly release this feature. Frankly, I don't want this function to be too powerful.
6. Next Steps:
- Only critical bug fixes for now.
- Future plans: Silent Aim and Mineral Scanning (may take time).
- Currently developing an app for auto-restarting crashed games (using uiautomation and win32api).
- Planning a player-managed list for DIY chat/overhead names (e.g., custom titles or tagging scammers).
Note: Publicizing scammer IDs risks legal issues , so this may be unfeasible.
Contact me if interested in collaborating.
7. My goal is technical exchange via open-source code. Non-technical issues should be resolved independently
8. Please adhere strictly to the GPL-3.0 license
can we get a link to the repository?
#22 · 1y ago
BE
bendosch
I downloaded the ZIP file containing the source code of AngelsD from ******. Unfortunately, the included AHK script cannot be executed without an error – it seems there is one or more mistakes in the code.

The TroveAuto.exe also cannot be launched. When attempting to run it, an error message appears pointing to a problem in line 1067.

It might be a good idea to make the AutoFarmer code available directly here. That way, even users who only have a basic understanding would have an easier time adapting or updating the script themselves in the future.
#23 · 1y ago
AnglesD
AnglesD
Quote Originally Posted by 3rd View Post
can we get a link to the repository?
My code repository is Angels-D/TroveAuto. I seem unable to share the link to this platform here, but you should be able to find it easily on your own.


Quote Originally Posted by bendosch View Post
I downloaded the ZIP file containing the source code of AngelsD from ******. Unfortunately, the included AHK script cannot be executed without an error – it seems there is one or more mistakes in the code.

The TroveAuto.exe also cannot be launched. When attempting to run it, an error message appears pointing to a problem in line 1067.

It might be a good idea to make the AutoFarmer code available directly here. That way, even users who only have a basic understanding would have an easier time adapting or updating the script themselves in the future.
Any technical issues can be submitted in the repository with key information such as operation screenshots and reproduction steps. git is more convenient for me to manage and maintain code. Here, some technical principles can be briefly discussed, but it's a bit troublesome to release code here
#24 · 1y ago
ST
Storm_
Is there any way I can make him go to any mob I want, but if there is no such mob nearby, he will follow me walking around the map, like Faisal?
#25 · 1y ago
AL
Allom
Quote Originally Posted by AnglesD View Post
OK, I am the original author of TroveAuto. I'd like to clarify a few points:
1. Most principles in my code originate from this community. Developers are welcome to submit issues/PRs to the repository.
2. If you wish to use my script, pre-built versions are available in Releases. However, they may trigger antivirus false positives; the reasons and build methods are explained in issue #1 . If concerned, build it yourself. Additionally, the script is free and resale is strictly prohibited�please use it discreetly.
3. English Support: The script was developed in Chinese but now has basic English UI. Some layout issues exist; you may create a branch to redesign the layout.
4. Address Updates: All functional addresses support auto-updating. Click Local Update in the script settings.
5. Auto Dungeons: I will not openly release this feature. Frankly, I don't want this function to be too powerful.
6. Next Steps:
- Only critical bug fixes for now.
- Future plans: Silent Aim and Mineral Scanning (may take time).
- Currently developing an app for auto-restarting crashed games (using uiautomation and win32api).
- Planning a player-managed list for DIY chat/overhead names (e.g., custom titles or tagging scammers).
Note: Publicizing scammer IDs risks legal issues , so this may be unfeasible.
Contact me if interested in collaborating.
7. My goal is technical exchange via open-source code. Non-technical issues should be resolved independently
8. Please adhere strictly to the GPL-3.0 license
Hi, how did you achieve such knowledge in C++ coding? Can you give me some advice?
#26 · 1y ago
AnglesD
AnglesD
Quote Originally Posted by Allom View Post
Hi, how did you achieve such knowledge in C++ coding? Can you give me some advice?
If you want to learn programming, C++ might be a good starting point. You will first grasp some fundamental syntactic structures and keywords of programming. Then, you can try solving algorithmic problems on Online Judge platforms, which are widely available online. After that, learning object-oriented programming (OOP) techniques will greatly help you build systematic and structured projects. C++ Primer Plus is a decent book I've read, but C++ Primer seems more in-depth than the "Plus" version. I don’t recommend relying solely on books; placing your hands on the keyboard daily is the right approach to learning programming.
#27 · 1y ago
_M
_MoTaZzz_
Can I be banned for using this cheat?
#28 · 1y ago
GE
Getrektmong
Quote Originally Posted by _MoTaZzz_ View Post
Can I be banned for using this cheat?
Obviously. You can be banned for using any cheat on any game, they all come with that risk.
#29 · 1y ago
AS
asfdsfafasfas
did you find a way?
Quote Originally Posted by Getrektmong View Post
Im new to all of this, is there anyway of us editing/adding/updating your exe the one you posted in here or is that not possible.
did you find a way?
#30 · 1y ago
Posts 16–30 of 78 · Page 2 of 6
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