
































IF YOU HAVE C++
PUT IT ON:
*****=PTC COMMAND
[php]#include <windows.h>
#include <windows.h>
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )( 0x3778BFB0 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
void main()
{
while(true)
{
PushToConsole("*************** ");
PushToConsole("*************** ");
PushToConsole("*************** ");
PushToConsole("*************** ");
PushToConsole("*************** ");
PushToConsole("*************** ");
PushToConsole("*************** ");
PushToConsole("*************** ");
PushToConsole("*************** ");
PushToConsole("*************** ");
PushToConsole("*************** ");
PushToConsole("*************** ");
}
}
DWORD WINAPI dwHackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}[/php]
SAVE IT AND TRY TO DEBUG
AFTER GO TO MYDOCUMENT/VISUALSTUDIO (2008 OR 2010)/PROJECT/(PROJECTNAME/DEBUG AND UR DLL IS HERE
INJECT TO Engine.exe....
HACKS TIME!!!!!!!!!!!!!!!!!!!