PushToConsole("drawguns 0");
PushToConsole("ActivationDistance 100000");
this->PushToConsole( "PlayerGravity 800" );
this->PushToConsole("CrossHair_DefaultLength 10");
this->PushToConsole("CrossHair_DefaultGapLength 1");
this->PushToConsole("CrosshairGapMin 0");
this->PushToConsole("CrosshairGapMax 2");
this->PushToConsole("CrosshairBarMin 10");
this->PushToConsole("CrosshairBarMax 10");
this->PushToConsole("HitCrossHairMAXPerturb 0");
this->PushToConsole("HitCrossHairMINPerturb 0");
this->PushToConsole("HitCrossHairSize 0");
this->PushToConsole("CrossHair_FiringDuration 0");
this->PushToConsole("ScopeUDRadius 0");
this->PushToConsole("ScopeLRRadius 0");
this->PushToConsole("ScopeUPGap 0");
this->PushToConsole("ScopeLRGap 0");
this->PushToConsole("ShowBreath 0");
this->PushToConsole( "ModelDebug_DrawBoxes 0" );
this->PushToConsole("SkelModelStencil 0");
this->PushToConsole( "ShowFirePath 0" );
this->PushToConsole( "FogEnable 1" );
i got tons more..
PushToConsole("PerturbRotationEffect 0.000000");
PushToConsole("PerturbIncreaseSpeed 0.000000");
PushToConsole("PerturbWalkPercent 0.000000");
PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
PushToConsole("PerturbRecoil 0.000000");
PushToConsole("FireMovePerturb 0.000000");
PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
PushToConsole("ZoomedFireMovePerturb 0.000000");
PushToConsole("ZoomedFireDuckPerturb 0.000000");
No spread still works? If not. I'll edit in something else
Yea comes anythere leech section..
PushToConsole("MaxHealth 1");
PushToConsole("CursorCenter 1"); // unlock cursor
PushToConsole("WireFrame 1"); // Map Wireframe
PushToConsole("ModelDebug_DrawSkeleton 1"); //Player Skeleton
PushToConsole("ScreenGlowEnable 1"); // Screen Glow
PushToConsole("FullBright 1"); // Full Bright
PushToConsole("CrossHairR 255"); //Red XHAIR
PushToConsole("CrossHairG 255"); //Green XHAIR
PushToConsole("CrossHairB 255"); //Blue XHAIR
PushToConsole ("FragSelf 1")