void main()
{
{
bool nxchams = false;
while(true)
if(GetAsyncKeyState(VK_NUMPAD1)<0){
if(nxchams){
PushToConsole("SkelModelStencil 0");
nxchams = false;
} else {
PushToConsole("SkelModelStencil 1");
nxchams = true;
}
Sleep(200); //to make sure
}
bool boxes = false;
while(true)
if(GetAsyncKeyState(VK_NUMPAD2)<0){
if(boxes){
PushToConsole("ModelDebug_DrawBoxes 0");
boxes = false;
} else {
PushToConsole("ModelDebug_DrawBoxes 1");
boxes = true;
}
Sleep(200); //to make sure
}
bool nospread = false;
while(true)
if(GetAsyncKeyState(VK_NUMPAD3)<0){
if(nospread){
PushToConsole("PerturbRecoil 9.000000");
PushToConsole("PerturbRotationEffect 3.000000");
PushToConsole("PerturbIncreaseSpeed 3.000000");
PushToConsole("PerturbWalkPercent 9.000000");
PushToConsole("PerturbFiringIncreaseSpeed 0.500000");
PushToConsole("FireMovePerturb 9.000000");
PushToConsole("ZoomedFireMoveDuckPerturb 9.000000");
PushToConsole("ZoomedFireMovePerturb 9.00000");
PushToConsole("ZoomedFireDuckPerturb 9.000000");
nospread = false;
} else {
PushToConsole("PerturbRecoil 0.000000");
PushToConsole("PerturbRotationEffect 0.000000");
PushToConsole("FireMovePerturb 0.000000");
PushToConsole("PerturbWalkPercent 0");
PushToConsole("PerturbDecreaseSpeed 0");
PushToConsole("PerturbIncreaseSpeed 0");
PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
PushToConsole("ZoomedFireMovePerturb 0.000000 ");
PushToConsole("ZoomedFireDuckPerturb 0.000000");
nospread = true;
}
Sleep(200);
}
}
}