Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › Programming › C++/C Programming › Alien Swarm

Alien Swarm

Posts 1–15 of 21 · Page 1 of 2
Hell_Demon
Hell_Demon
Alien Swarm
Code:
	while(!GetModuleHandle("client.dll") || !GetModuleHandle("engine.dll"))
	{
		Sleep(1000);
	}

	IBaseClientDLL *pBaseClientDLL;
	IVEngineClient *pEngineClient;

	CreateInterfaceFn pBCDLL = (CreateInterfaceFn)GetProcAddress(GetModuleHandle("client.dll"), "CreateInterface");
	CreateInterfaceFn pIVEDLL = (CreateInterfaceFn)GetProcAddress(GetModuleHandle("engine.dll"), "CreateInterface");

	pBaseClientDLL = (IBaseClientDLL *)pBCDLL(CLIENT_DLL_INTERFACE_VERSION, 0);
	pEngineClient = (IVEngineClient *)pIVEDLL(VENGINE_CLIENT_INTERFACE_VERSION, 0);

	add_log("---\npBaseClientDLL: 0x%x\npEngineClient: 0x%x\n---\nClient Classes:\n", pBaseClientDLL, pEngineClient);
	ClientClass *pClasses = pBaseClientDLL->GetAllClasses();
	do
	{
		add_log("%s", pClasses->GetName());
	} while((pClasses = pClasses->m_pNext) != NULL);
Output:
Code:
---
pBaseClientDLL: 0xe981d70
pEngineClient: 0x93f2e3c
---
Client Classes:

CASW_Weapon_Welder 
CASW_Weapon_Tesla_Trap 
CASW_Weapon_Tesla_Gun 
CASW_Weapon_T75 
CASW_Weapon_Stim 
CASW_Weapon_Sniper_Rifle 
CASW_Weapon_Smart_Bomb 
CASW_Weapon_Shotgun 
CASW_Weapon_Sentry_Freeze 
CASW_Weapon_Sentry_Cannon 
CASW_Weapon_Sentry_Flamer 
CASW_Weapon_Sentry 
CASW_Weapon_Ricochet 
CASW_Weapon_Railgun 
CASW_Weapon_PRifle 
CASW_Weapon_Pistol 
CASW_Weapon_PDW 
CASW_Weapon_Normal_Armor 
CASW_Weapon_Night_Vision 
CASW_Weapon_Mining_Laser 
CASW_Weapon_Minigun 
CASW_Weapon_Mines 
CASW_Weapon_Medkit 
CASW_Weapon_Medical_Satchel 
CASW_Weapon_Laser_Mines 
CASW_Weapon_Jump_Jet 
CASW_Weapon_Hornet_Barrage 
CASW_Weapon_HealGrenade 
CASW_HealGrenade_Projectile 
CASW_Weapon_Heal_Gun 
CASW_Weapon_Grenades 
CASW_Weapon_Grenade_Launcher 
CASW_Weapon_Freeze_Grenades 
CASW_Weapon_Flechette 
CASW_Weapon_Flashlight 
CASW_Weapon_Flares 
CASW_Weapon_Flamer 
CASW_Weapon_Fist 
CASW_Weapon_FireExtinguisher 
CASW_Weapon_Electrified_Armor 
CASW_Weapon_Chainsaw 
CASW_Weapon_Buff_Grenade 
CASW_Weapon_Blink 
CASW_Weapon_Bait 
CASW_Weapon_Autogun 
CASW_Weapon_Assault_Shotgun 
CASW_Weapon_Ammo_Satchel 
CASW_Weapon_Ammo_Bag 
CASW_Target_Dummy 
CASW_Shotgun_Pellet_Predicted 
CASW_Remote_Turret 
CASW_Queen_Grabber 
CASW_Queen_Divers 
CASW_Prop_Laserable 
CASW_Powerup_Increased_Speed 
CASW_Powerup_Explosive_Bullets 
CASW_Powerup_Chemical_Bullets 
CASW_Powerup_Electric_Bullets 
CASW_Powerup_Fire_Bullets 
CASW_Powerup_Freeze_Bullets 
CASW_Powerup_Bullets 
CASW_Powerup 
CASW_Mortarbug_Shell 
CASW_Missile_Round 
CASW_Info_Message 
CASW_Holo_Sentry 
CASW_Holdout_Mode 
CASWHealthBar 
CAlienSwarmProxy 
CASW_Equip_Req 
CASWEnvSpark 
CASW_Bouncing_Pellet 
CASW_Grub_Sac 
CASW_Alien_Goo 
CASW_Weapon_Rifle 
CASW_Weapon 
CASW_VPhysics_NPC 
CASW_Voting_Missions 
CASW_Use_Area 
CASW_TeslaTrap 
CASW_T75 
CASW_Simple_Drone 
CASW_Simple_Alien 
CASW_Shieldbug 
CASW_Shaman 
CASW_Sentry_Top_Icer 
CASW_Sentry_Top_Flamer 
CASW_Sentry_Top 
CASW_Sentry_Base 
CASW_Scanner_Info 
CASW_Rocket 
CASW_Ranger 
CASW_Queen_Spit 
CASW_Queen 
CASW_Prop_Physics 
CASW_PointCamera 
CASW_Player 
CTEMarineAnimEvent 
CTEPlayerAnimEvent 
CASW_Pickup_Weapon_Grenades 
CASW_Pickup_Weapon_PDW 
CASW_Pickup_Weapon_Chainsaw 
CASW_Pickup_Weapon_Mining_Laser 
CASW_Pickup_Weapon_Pistol 
CASW_Pickup_Weapon_FireExtinguisher 
CASW_Pickup_Weapon_Flechette 
CASW_Pickup_Weapon_Ricochet 
CASW_Pickup_Weapon_Railgun 
CASW_Pickup_Weapon_Flamer 
CASW_Pickup_Weapon_Assault_Shotgun 
CASW_Pickup_Weapon_Shotgun 
CASW_Pickup_Weapon_Autogun 
CASW_Pickup_Weapon_PRifle 
CASW_Pickup_Weapon_Rifle 
CASW_Pickup_Weapon 
CASW_Pickup_Money 
CASW_Pickup_Weapon_Welder 
CASW_Pickup_Weapon_Flashlight 
CASW_Pickup_Hornet_Barrage 
CASW_Pickup_Weapon_Buff_Grenade 
CASW_Pickup_Weapon_Heal_Grenade 
CASW_Pickup_Weapon_T75 
CASW_Pickup_Weapon_Mines 
CASW_Pickup_Weapon_Flares 
CASW_Pickup_Weapon_Stim 
CASW_Pickup_Weapon_Medical_Satchel 
CASW_Pickup_Weapon_Ammo_Satchel 
CASW_Pickup_Weapon_Ammo_Bag 
CASW_Pickup_Weapon_Tesla_Trap 
CASW_Pickup_Weapon_Sentry_Freeze 
CASW_Pickup_Weapon_Sentry_Cannon 
CASW_Pickup_Weapon_Sentry_Flamer 
CASW_Pickup_Weapon_Sentry 
CASW_Pickup_Weapon_Medkit 
CASW_Pickup 
CASWStatueProp 
CASW_Parasite 
CASW_Objective_Kill_Queen 
CASW_Objective_Kill_Goo 
CASW_Objective_Kill_Eggs 
CASW_Objective_Kill_Aliens 
CASW_Objective_Countdown 
CASW_Objective 
CASW_Mine 
CASW_Marker 
CASW_Marine_Resource 
CASW_Marine 
CASW_Laser_Mine 
CASW_PropJeep 
CASW_Hack_Wire_Tile 
CASW_Hack_Computer 
CASW_Hack 
CASW_Grub 
CASW_Emitter 
CASW_Game_Resource 
CASW_Flare_Projectile 
CASW_Flamer_Projectile 
CASW_Firewall_Piece 
CFire 
CASW_Extinguisher_Projectile 
CASW_Entity_Dissolve 
CASW_Egg 
CASW_Dynamic_Light 
CASW_Dummy_Vehicle 
CASW_Drone_Advanced 
CASW_Door_Area 
CASW_Door 
CASW_Debrief_Stats 
CASW_Computer_Area 
CASW_Client_Corpse 
CASW_Campaign_Save 
CASW_Buzzer 
CASW_Button_Area 
CASW_BuffGrenade_Projectile 
CASW_Boomer 
CASW_AOEGrenade_Projectile 
CASW_Ammo_Drop 
CASW_Ammo_PDW 
CASW_Ammo_Chainsaw 
CASW_Ammo_Railgun 
CASW_Ammo_Mining_Laser 
CASW_Ammo_Pistol 
CASW_Ammo_Flamer 
CASW_Ammo_Assault_Shotgun 
CASW_Ammo_Shotgun 
CASW_Ammo_Autogun 
CASW_Ammo_Rifle 
CASW_Alien 
CRotorWashEmitter 
CNPC_CombineGunship 
CBaseHelicopter 
AR2Explosion 
CTEAntlionDust 
CTestTraceline 
CTEWorldDecal 
CTESpriteSpray 
CTESprite 
CTESparks 
CTESmoke 
CTEShowLine 
CTEProjectedDecal 
CTEPlayerDecal 
CTEPhysicsProp 
CTEParticleSystem 
CTEMuzzleFlash 
CTELargeFunnel 
CTEKillPlayerAttachments 
CTEImpact 
CTEGlowSprite 
CTEShatterSurface 
CTEFootprintDecal 
CTEFizz 
CTEExplosion 
CTEEnergySplash 
CTEEffectDispatch 
CTEDynamicLight 
CTEDecal 
CTEClientProjectile 
CTEBubbleTrail 
CTEBubbles 
CTEBSPDecal 
CTEBreakModel 
CTEBloodStream 
CTEBloodSprite 
CTEBeamSpline 
CTEBeamRingPoint 
CTEBeamRing 
CTEBeamPoints 
CTEBeamLaser 
CTEBeamFollow 
CTEBeamEnts 
CTEBeamEntPoint 
CTEBaseBeam 
CTEArmorRicochet 
CTEMetalSparks 
CSteamJet 
CSmokeStack 
DustTrail 
CFireTrail 
SporeTrail 
SporeExplosion 
RocketTrail 
SmokeTrail 
CPropVehicleDriveable 
ParticleSmokeGrenade 
CParticleFire 
MovieExplosion 
CTEGaussExplosion 
CEnvQuadraticBeam 
CEmbers 
CEnvWind 
CPrecipitation 
CPrecipitationBlocker 
CBaseTempEntity 
CHandleTest 
CTeamplayRoundBasedRulesProxy 
CSpriteTrail 
CSpriteOriented 
CSprite 
CRagdollPropAttached 
CRagdollProp 
CPoseController 
CGameRulesProxy 
CInfoLadderDismount 
CFuncLadder 
CTEFoundryHelpers 
CEnvDetailController 
CWorld 
CWaterLODControl 
CWaterBullet 
CVGuiScreen 
CPropJeep 
CPropVehicleChoreoGeneric 
CTriggerPlayerMovement 
CBaseTrigger 
CTest_ProxyToggle_Networkable 
CTesla 
CTeam 
CSunlightShadowControl 
CSun 
CParticlePerformanceMonitor 
CSpotlightEnd 
CSpatialEntity 
CSlideshowDisplay 
CShadowControl 
CSceneEntity 
CRopeKeyframe 
CRagdollManager 
CPhysicsPropMultiplayer 
CPhysBoxMultiplayer 
CPropDoorRotating 
CBasePropDoor 
CDynamicProp 
CProp_Hallucination 
CPostProcessController 
CPointCommentaryNode 
CPointCamera 
CPlayerResource 
CPlasma 
CPhysMagnet 
CPhysicsProp 
CStatueProp 
CPhysBox 
CParticleSystem 
CMovieDisplay 
CMaterialModifyControl 
CLightGlow 
CInfoOverlayAccessor 
CFuncTrackTrain 
CFuncSmokeVolume 
CFuncRotating 
CFuncReflectiveGlass 
CFuncOccluder 
CFuncMoveLinear 
CFuncMonitor 
CFunc_LOD 
CTEDust 
CFunc_Dust 
CFuncConveyor 
CFuncBrush 
CBreakableSurface 
CFuncAreaPortalWindow 
CFish 
CFireSmoke 
CEnvTonemapController 
CEnvScreenEffect 
CEnvScreenOverlay 
CEnvProjectedTexture 
CEnvParticleScript 
CGlobalLight 
CFogController 
CEnvDOFController 
CEnvAmbientLight 
CEntityParticleTrail 
CEntityFreezing 
CEntityFlame 
CEntityDissolve 
CDynamicLight 
CColorCorrectionVolume 
CColorCorrection 
CBreakableProp 
CBeamSpotlight 
CBaseButton 
CBaseToggle 
CBasePlayer 
CBaseFlex 
CBaseEntity 
CBaseDoor 
CBaseCombatCharacter 
CBaseAnimatingOverlay 
CBoneFollower 
CBaseAnimating 
CAI_BaseNPC 
CBeam 
CBaseViewModel 
CBaseParticleEntity 
CBaseGrenade 
CBaseCombatWeapon
It's just too damn easy ;P
I'll write up more code today and tomorrow and release stuff that I find interesting ^^
#1 · 16y ago
Kallisti
Kallisti
Cool shit mang.
#2 · 16y ago
V3CT0R
V3CT0R
Noo!! D: i wanted to beat u to posting stuff about alien swarm (i knew u had it =\ but...)
#3 · 16y ago
LI
lilneo
Quote Originally Posted by V3CT0R View Post
Noo!! D: i wanted to beat u to posting stuff about alien swarm (i knew u had it =\ but...)
FUUUUUUUUUUUUUUUUUUUUUUUU THAT'S WHAT I WAS DOING *cries*

Anyways, having a bit of trouble compiling this. Being the n0b I am, is there any special include headers or libs we need?

~lilneo
#4 · edited 16y ago · 16y ago
V3CT0R
V3CT0R
Quote Originally Posted by lilneo View Post
FUUUUUUUUUUUUUUUUUUUUUUUU THAT'S WHAT I WAS DOING *cries*

Anyways, having a bit of trouble compiling this. Being the n0b I am, is there any special include headers or libs we need?

~lilneo
thats exactly wat i was thinking o__o
Probably need SDK?
#5 · 16y ago
LI
lilneo
Yeah something like that. Damn you HD and your exclusive hacks that make no sense. He told me to use his Kumawar hook thingy to engine hook Garry's mod, I download it and it's just all the source files for the sdk. No fucking idea.
~lilneo
#6 · 16y ago
SC
schim
GJ HD, I started playing alienswarm just a few days ago
#7 · 16y ago
SI
sirnick510
hey ppl i was thinking that this game is pretty laggy but what i think is what would u use???
i was thinking maybe having the following
-Aimbot
-auto melee (for the noobs)
-Auto Shoot
-God mode
-no spray
stuff like this but after all i am a noob
#8 · 16y ago
Melodia
Melodia
Quote Originally Posted by lilneo View Post
Yeah something like that. Damn you HD and your exclusive hacks that make no sense. He told me to use his Kumawar hook thingy to engine hook Garry's mod, I download it and it's just all the source files for the sdk. No fucking idea.
~lilneo
Makes No Sense ?
Just SDK.

You can do anything with the SDK from a Game =), Some even gives memory Data Structures =).
#9 · 16y ago
LI
lilneo
Oh :\
Well I would appreciate help with that then. I have no idea how to use it
~lilneo
#10 · 16y ago
Melodia
Melodia
Quote Originally Posted by lilneo View Post
Oh :\
Well I would appreciate help with that then. I have no idea how to use it
~lilneo
Then, As I previously told you ; Start easier and stop thinking you know all the bases.
#11 · 16y ago
Hell_Demon
Hell_Demon
God you guys are such newbs o_O

Tutorial:
1. Create a mod, i've named mine "ASSMOD"
2. Go to "D:\ASSMOD\src\game\client" and open op swarm_sdk_client.sln or whatever project file is located there(D:\ASSMOD is my extract location for the SDK FYI)
3. Delete EVERYTHING from the project, you won't need anything else then it's settings.
4. file > add > new .cpp file, name it 'ileechmyhacks.cpp'.
5. Copy paste this inside:
Code:
#include <windows.h>
#include <cstdio>
#include <iostream>
#include <fstream>

//engine includes
#include "cdll_int.h"
#include "interfaces/interfaces.h"
#include "client_class.h"
#include "icliententitylist.h"
#include "icliententity.h"

using namespace std; //lazy

//prototypes
void __cdecl add_log (char *fmt, ...);
void HackThread(void);

BOOL APIENTRY DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
	switch(dwReason)
	{
	case DLL_PROCESS_ATTACH:
		DisableThreadLibraryCalls(hDll);
		CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
		break;
	}
	return TRUE;
}

void HackThread(void)
{
	while(!GetModuleHandle("client.dll") || !GetModuleHandle("engine.dll"))
	{
		Sleep(1000);
	}

	IBaseClientDLL *pBaseClientDLL;
	IVEngineClient *pEngineClient;
	IClientEntityList *pClientEntityList;

	CreateInterfaceFn pBCDLL = (CreateInterfaceFn)GetProcAddress(GetModuleHandle("client.dll"), "CreateInterface");
	CreateInterfaceFn pIVEDLL = (CreateInterfaceFn)GetProcAddress(GetModuleHandle("engine.dll"), "CreateInterface");

	pBaseClientDLL = (IBaseClientDLL *)pBCDLL(CLIENT_DLL_INTERFACE_VERSION, 0);
	pEngineClient = (IVEngineClient *)pIVEDLL(VENGINE_CLIENT_INTERFACE_VERSION, 0);
	pClientEntityList = (IClientEntityList*)pBCDLL(VCLIENTENTITYLIST_INTERFACE_VERSION, 0);

	add_log("---\npBaseClientDLL: 0x%x\npEngineClient: 0x%x\npClientEntityList: 0x%x\n---\n", pBaseClientDLL, pEngineClient, pClientEntityList);
	
	while(1)
	{
		if(GetAsyncKeyState(VK_RBUTTON)&1)
		{
			for(int i=0; i<pClientEntityList->GetHighestEntityIndex(); i++)
			{
				IClientEntity *pEnt = pClientEntityList->GetClientEntity(i);
				Vector pEntPos = pEnt->GetAbsOrigin();
				add_log("EntID: %d - Pos: [%f, %f, %f]", i, pEntPos.x, pEntPos.y, pEntPos.z);
			}
		}
		Sleep(50);
	}
}

void __cdecl add_log (char *fmt, ...)
{
	ofstream ofile;    
	ofile.open("mylog.txt", ios::app);
    if(ofile != NULL)
    {
        if(!fmt) { return; }

        va_list va_alist;
        char logbuf[256] = {0};

        va_start (va_alist, fmt);
        _vsnprintf (logbuf+strlen(logbuf), sizeof(logbuf) - strlen(logbuf), fmt, va_alist);
        va_end (va_alist);

        ofile << logbuf << endl;
    }
	ofile.close();
}
6. Compile in release mode
7. run the game and inject
8. click right mouse button once ingame.
9. Exit the game
10. Check your game's directory and open "mylog.txt"
11. Look @ the magic.

You have all you need for a basic aimbot.
If you want ESP and crap take a look at "debugoverlay" if it's still in there, if thats no longer in this sdk look for vgui panels.
#12 · 16y ago
LI
lilneo
Quote Originally Posted by Melodia View Post
Then, As I previously told you ; Start easier and stop thinking you know all the bases.
How do I act like I know the bases? I know what I am doing, to an extent. I am still learning.

Quote Originally Posted by Hell_Demon View Post
God you guys are such newbs o_O

Tutorial:
1. Create a mod, i've named mine "ASSMOD"
2. Go to "D:\ASSMOD\src\game\client" and open op swarm_sdk_client.sln or whatever project file is located there(D:\ASSMOD is my extract location for the SDK FYI)
3. Delete EVERYTHING from the project, you won't need anything else then it's settings.
4. file > add > new .cpp file, name it 'ileechmyhacks.cpp'.
5. Copy paste this inside:
Code:
#include <windows.h>
#include <cstdio>
#include <iostream>
#include <fstream>

//engine includes
#include "cdll_int.h"
#include "interfaces/interfaces.h"
#include "client_class.h"
#include "icliententitylist.h"
#include "icliententity.h"

using namespace std; //lazy

//prototypes
void __cdecl add_log (char *fmt, ...);
void HackThread(void);

BOOL APIENTRY DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
	switch(dwReason)
	{
	case DLL_PROCESS_ATTACH:
		DisableThreadLibraryCalls(hDll);
		CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
		break;
	}
	return TRUE;
}

void HackThread(void)
{
	while(!GetModuleHandle("client.dll") || !GetModuleHandle("engine.dll"))
	{
		Sleep(1000);
	}

	IBaseClientDLL *pBaseClientDLL;
	IVEngineClient *pEngineClient;
	IClientEntityList *pClientEntityList;

	CreateInterfaceFn pBCDLL = (CreateInterfaceFn)GetProcAddress(GetModuleHandle("client.dll"), "CreateInterface");
	CreateInterfaceFn pIVEDLL = (CreateInterfaceFn)GetProcAddress(GetModuleHandle("engine.dll"), "CreateInterface");

	pBaseClientDLL = (IBaseClientDLL *)pBCDLL(CLIENT_DLL_INTERFACE_VERSION, 0);
	pEngineClient = (IVEngineClient *)pIVEDLL(VENGINE_CLIENT_INTERFACE_VERSION, 0);
	pClientEntityList = (IClientEntityList*)pBCDLL(VCLIENTENTITYLIST_INTERFACE_VERSION, 0);

	add_log("---\npBaseClientDLL: 0x%x\npEngineClient: 0x%x\npClientEntityList: 0x%x\n---\n", pBaseClientDLL, pEngineClient, pClientEntityList);
	
	while(1)
	{
		if(GetAsyncKeyState(VK_RBUTTON)&1)
		{
			for(int i=0; i<pClientEntityList->GetHighestEntityIndex(); i++)
			{
				IClientEntity *pEnt = pClientEntityList->GetClientEntity(i);
				Vector pEntPos = pEnt->GetAbsOrigin();
				add_log("EntID: %d - Pos: [%f, %f, %f]", i, pEntPos.x, pEntPos.y, pEntPos.z);
			}
		}
		Sleep(50);
	}
}

void __cdecl add_log (char *fmt, ...)
{
	ofstream ofile;    
	ofile.open("mylog.txt", ios::app);
    if(ofile != NULL)
    {
        if(!fmt) { return; }

        va_list va_alist;
        char logbuf[256] = {0};

        va_start (va_alist, fmt);
        _vsnprintf (logbuf+strlen(logbuf), sizeof(logbuf) - strlen(logbuf), fmt, va_alist);
        va_end (va_alist);

        ofile << logbuf << endl;
    }
	ofile.close();
}
6. Compile in release mode
7. run the game and inject
8. click right mouse button once ingame.
9. Exit the game
10. Check your game's directory and open "mylog.txt"
11. Look @ the magic.

You have all you need for a basic aimbot.
If you want ESP and crap take a look at "debugoverlay" if it's still in there, if thats no longer in this sdk look for vgui panels.
Thanks, working on that now

'course msvc++08 has to bitch out because of some error. Pretty sure because of the conversion thing when I opened it :\... I'm going to try without conversion. If not, I guess I am downloading 05.

~lilneo
#13 · edited 16y ago · 16y ago
'Bruno
'Bruno
you guys always say "thanks" or "you are the r0x.." or "i needed that", or w/e, but i never see you pressing the damt thanks button for him... only me and Melodia did, and as you may see we did not need to post "thanks..."..
#14 · 16y ago
LI
lilneo
Quote Originally Posted by Brinuz View Post
you guys always say "thanks" or "you are the r0x.." or "i needed that", or w/e, but i never see you pressing the damt thanks button for him... only me and Melodia did, and as you may see we did not need to post "thanks..."..
The honest truth is, I've never been on a forum with a "thanks" button. I've been on quite a few forums but they never have them.
But, I try to hit the button if I remember.
~lilneo
#15 · 16y ago
Posts 1–15 of 21 · Page 1 of 2

Post a Reply

Similar Threads

  • Alien Swarm Game from ValveBy SXE BOI in General
    37Last post 16y ago
  • Alien SwarmBy Royal S.A.H. Force in Hack Requests
    0Last post 16y ago
  • Alien Swarm scripts file hackBy newworld2012 in Hack Requests
    3Last post 16y ago
  • Alien Swarm FAQBy Tom in Alien Swarm Hacks
    0Last post 16y ago
  • Alien Swarm InfoBy Tom in Alien Swarm Hacks
    0Last post 16y ago

Tags for this Thread

None