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Home › Forum › Programming › C++/C Programming › Chams not always bright

Chams not always bright

Posts 1–4 of 4 · Page 1 of 1
SO
someone753951
Chams not always bright
Hi,
My chams aren't always bright... (eg. in the shadow they are darker)... So I want that they are always bright... I attached two screenies, the first one is in the light and the second is in the shadow... I tryed using * when the texture was setted but it doesnt help... Can someone help me with this?
Code:
*
Dev->SetRenderState( D3DRS_AMBIENT, 0xFFFFFF );


#1 · 18y ago
pbsucks
pbsucks
you must imagine, that warrock has a special shades function, that automatically makes the colors for places darker, so the vertices and strades, or however you call them, are included in this change, too

you would have to disable the shadow function, or at least safe your chams against this change with something

good luck

ps: why are you asking for? aren't you happy with the chams you already have?
#2 · 18y ago
SO
someone753951
I know how to disable the shadows, but this will kick me for 0 min, because I have to nop some addresses...
#3 · 18y ago
iverson954360
[MPGH]iverson954360
can anyone say full bright?
#4 · 18y ago
Posts 1–4 of 4 · Page 1 of 1

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