Hi,
My chams aren't always bright... (eg. in the shadow they are darker)... So I want that they are always bright... I attached two screenies, the first one is in the light and the second is in the shadow... I tryed using * when the texture was setted but it doesnt help... Can someone help me with this?
Code:
*
Dev->SetRenderState( D3DRS_AMBIENT, 0xFFFFFF );
you must imagine, that warrock has a special shades function, that automatically makes the colors for places darker, so the vertices and strades, or however you call them, are included in this change, too
you would have to disable the shadow function, or at least safe your chams against this change with something
good luck
ps: why are you asking for? aren't you happy with the chams you already have?
I know how to disable the shadows, but this will kick me for 0 min, because I have to nop some addresses...