self thread doScoreReset();
take that thread out and go to mission that out doScoreReset() out so u dont get a error now all xp and kills blah blah blah will stay after each round and give it a Scr timelimit to get xp at end of game

Originally Posted by
kerocs
How do u do that ?
And how can i make the humans get a nuke after 10 minutes so they have an objective ?
doInit()
{
level.gameState = "";
level thread weaponInit();
level thread CostInit();
level thread MenuInit();
level thread CreateServerHUD();
level thread doServerHUDControl();
level thread OverRider();
level thread RemoveTurrets();
level thread maps\mp\qczm\CustomMapsEdits::init();
setDvar("g_gametype", "war");
setDvar("ui_gametype", "war");
setDvar("scr_war_scorelimit", 0);
setDvar("scr_war_timelimit", 18);
setDvar("scr_war_waverespawndelay", 0);
setDvar("scr_war_playerrespawndelay", 0);
setDvar("camera_thirdperson", 0);
setDvar("scr_nukeTimer", 60);
setDvar("killstreakRewards", 0);
setDvar("scr_nukeCancelMode", 1);
wait 10;
level thread doGameStarter();
if(level.friendlyfire != 0){
level thread ffend();
}
if( maps\mp\gametypes\_tweakables::getTweakableValue( "game", "onlyheadshots" ) ){
level thread headend();
}
level thread createFog();
}
setDvar("killstreakRewards", 0);
setDvar("scr_nukeCancelMode", 1);
setDvar("scr_nukeTimer", 60); <--- 60 x how many minutes like this 60 x 10 =600 = setDvar("scr_nukeTimer", 600);
setDvar("scr_nukeCancelMode", 1);
^^^^^^ this makes it so if humans die so does the nuke hehehe<-- thats ur new objective and me on steam to see my version! ~bat^._.^Man~