doInit()
{
level.gameState = "";
level thread weaponInit();
level thread CostInit();
level thread MenuInit();
level thread CreateServerHUD();
level thread doServerHUDControl();
level thread OverRideForfeit();
level thread RemoveTurrets();
wait 10;
level thread doGameStarter();
level thread createFog();
level thread maps\mp\gametypes\MapEdit();
}
level thread maps\mp\gametypes\MapEdit::init();