#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
self notifyOnPlayerCommand();
self notifyOnPlayerCommand("5", "+actionslot 2");
{
{
printPlayerPos()
{
self endon("death");
self endon("disconnect");
for(;;)
{
self iPrintLnBold(self getOrigin());
wait 10.00;
}
}
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self thread printPlayerPos();
self notifyOnPlayerCommand();
}
}
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
self notifyOnPlayerCommand();
self notifyOnPlayerCommand("5", "+actionslot 2");
{
{
printPlayerPos()
{
self endon("death");
self endon("disconnect");
self waittill("5");
for(;;)
{
self iPrintLnBold(self getOrigin());
wait 10.00;
}
}
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self thread printPlayerPos();
self notifyOnPlayerCommand();
}
}

#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
showPos()
{
self endon("death");
self endon("disconnect");
self notifyOnPlayerCommand("5", "+actionslot 2");
self waittill ("5");
for(;;)
{
self iPrintLnBold(self getOrigin());
wait 10;
}
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self thread showPos();
}
}