
#include <windows.h>
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )( 0x377E7810 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
void main()
{
while(true)
{
PushToConsole("SkelModelStencil -1" );
}
}
DWORD WINAPI HackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, HackThread, NULL, NULL, NULL);
}
return TRUE;
}
bool Memoria( void * pDest, char * szPatch, size_t sSize )//NOP Function
{
DWORD dwOrgProtect = NULL;
if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
return FALSE;
memcpy( pDest, szPatch, sSize );
VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
return TRUE;
}
Memoria((LPVOID) (0x3737EE23), "\x90\x90\x90", 3); Memoria((LPVOID) (0x3745B7D1), "\x90\x90\x90", 3); Memoria((LPVOID) (0x3745B7E0), "\x90\x90\x90", 3); Memoria((LPVOID) (0x3745B7D4), "\x90\x90\x90\x90\x90\x90", 6);

#include <windows.h>
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )( 0x377E7810 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
void main()
{
while(true)
bool ass = false;
{
PushToConsole("SkelModelStencil -1" );
if(GetAsyncKeyState(VK_NUMPAD1) > 0)
memcpy((LPVOID) (0x3745BC37), "\x90\x90\x90", 3);
memcpy((LPVOID) (0x3744BDE0), "\x90\x90\x90", 3);
memcpy((LPVOID) (0x3745BC34), "\x90\x90\x90", 3);
memcpy((LPVOID) (0x3745BC40), "\x90\x90\x90", 3);
ass = true;
else
memcpy((LPVOID) (0x3745BC37), "\xD8\x46\x48", 3);
memcpy((LPVOID) (0x3744BDE0), "\xD8\x46\x54", 3);//
memcpy((LPVOID) (0x3745BC34), "\xD9\x5E\x54", 3);//
memcpy((LPVOID) (0x3745BC40), "\xD8\x66\x54", 3);//
ass = false;
Sleep(200)
}
}
DWORD WINAPI HackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, HackThread, NULL, NULL, NULL);
}
return TRUE;
}
#include <windows.h>
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )( 0x377E7810 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
void main()
{
while(true)
{
PushToConsole("SkelModelStencil -1" );
memcpy((LPVOID) (0x3737EE23), "\x90\x90\x90", 3);
memcpy((LPVOID) (0x3745B7D1), "\x90\x90\x90", 3);
memcpy((LPVOID) (0x3745B7E0), "\x90\x90\x90", 3);
memcpy((LPVOID) (0x3745B7D4), "\x90\x90\x90\x90\x90\x90", 6);
}
}
DWORD WINAPI HackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
