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Home › Forum › MultiPlayer Game Hacks & Cheats › CrossFire Hacks & Cheats › CrossFire Help › need help building a base hack

need help building a base hack

Posts 1–8 of 8 · Page 1 of 1
Sneaky Fox
Sneaky Fox
need help building a base hack
hi. i looked at some posts and decided to code a base hack myself... i got experience with c so c++ wasn't a problem, at least the sintax of it because i did all some threads here explain but when injected my hack is detected because of an abnormal memory access.

i guess the __asm pushad and popad don't work???
any help is appreciated...

anyway here is the code:

Code:
#include <windows.h>
#include <iostream>

using namespace std;

void __cdecl PushToConsole(char* szVal){
	DWORD dwCShell=(DWORD)GetModuleHandleA("CShell.dll");
	if(dwCShell!=NULL)
	{
		DWORD *LTClient=(DWORD*)((dwCShell+0x299D40));
		void* CONoff=(void*)*(DWORD*)(*LTClient+0x1F8);
		_asm
		{
			push szVal;
			call CONoff;
			add esp, 4;
		}
	}
}

DWORD WINAPI sneaky(LPVOID){
	while(GetModuleHandleA("CShell.dll") == NULL ){
		Sleep(100); //100ms
	}
	for(;;){
		__asm pushad;

		bool boxes=true;
		bool nosky=true;
		bool worldframe=false;
		bool playerframe=false;
		bool skeleton=false;

		if(GetAsyncKeyState(VK_NUMPAD1)&1){
			boxes=!boxes;
		}
		if(GetAsyncKeyState(VK_NUMPAD2)&1){
			nosky=!nosky;
		}
		if(GetAsyncKeyState(VK_NUMPAD3)&1){
			worldframe=!worldframe;
		}
		if(GetAsyncKeyState(VK_NUMPAD4)&1){
			playerframe=!playerframe;
		}
		if(GetAsyncKeyState(VK_NUMPAD5)&1){
			skeleton=!skeleton;
		}

		if(skeleton){
			PushToConsole("ModelDebug_DrawSkeleton 1"); 
		}
		else{
			PushToConsole("ModelDebug_DrawSkeleton 0"); 
		}
		if(boxes){
			PushToConsole("ModelDebug_DrawBoxes 1");
		}
		else{
			PushToConsole("ModelDebug_DrawBoxes 0");
		}
		if(nosky){
			PushToConsole("DrawSky 0");
		}
		else{
			PushToConsole("DrawSky 1");
		}
		if(worldframe){
			PushToConsole("WireFrame 1");
		}
		else{
			PushToConsole("WireFrame 0");
		}
		if(playerframe){
			PushToConsole("WireFrameModels 1");
		}
		else{
			PushToConsole("WireFrameModels 0");
		}

		Sleep(100);
		__asm popad;
	}


}

BOOL WINAPI DllMain(HMODULE hDll,DWORD dwReason,LPVOID lpReserved){
	DisableThreadLibraryCalls(hDll);
	if(dwReason==DLL_PROCESS_ATTACH){
		MessageBoxA(0, "Coded By Sneaky Fox","Injected",0);
		CreateThread(NULL,NULL,sneaky,NULL,NULL,NULL);
	}
	return TRUE;
}
#1 · 16y ago
wassup40
wassup40
Try packing it.
#2 · 16y ago
Sneaky Fox
Sneaky Fox
what you mean by packing it?
#3 · 16y ago
Sneaky Fox
Sneaky Fox
done it with upx and works at beggining but keys don't
#4 · 16y ago
shefoalaao
shefoalaao
cuz u maybe 32-bit so if 32-bit keys will not work only working for 64-bit
#5 · 16y ago
Sneaky Fox
Sneaky Fox
oh nice thx for helping. anyone knows how to make keys work in 32-bit systems??
#6 · 16y ago
TheGamer321
TheGamer321
im 64 bit and the base is not yet working...
#7 · 16y ago
lauwy
lauwy
That is mine 1051 base (50% bloods 50% mine I leeched some parts of his source)
#8 · 16y ago
Posts 1–8 of 8 · Page 1 of 1

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