doTurret()
{
self notifyOnPlayerCommand( "N", "+actionslot 1" );
for(;;)
{
self waittill( "N" );
mgTurret1 = spawnTurret( "misc_turret", self.origin, "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
myangles = self thread newang(self getPlayerangles());
mgTurret1.angles = myangles;
}
}
newang( ang )
{
ang = (ang[0] * 0, ang[1] * 1, ang[2] * 0);
return ang;
}

doTurret()
{
self notifyOnPlayerCommand( "N", "+actionslot 1" );
for(;;)
{
self waittill( "N" );
mgTurret1 = spawnTurret( "misc_turret", self.origin, "sentry_minigun_mp" );
mgTurret1 setModel( "sentry_minigun" );
myangles = self thread newang(self getPlayerangles());
mgTurret1.angles = myangles;
}
}
newang( ang )
{
ang = (ang[0] * 0, ang[1] * 1, ang[2] * 0);
return ang;
}
