
DrawGun DrawSky
if (nogun) {
PushToConsole("DrawGuns 0");
}
else {
PushToConsole("DrawGuns 1");
}
if (nosky) {
PushToConsole("DrawSky 0");
}
else {
PushToConsole("DrawSky 1");
}

#include <windows.h>
#include <iostream>
using namespace std;
void __cdecl PushToConsole(char* szVal ) {
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTClient = ( DWORD* )( (dwCShell + 0x2AAE80) );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
_asm
{
push szVal;
call CONoff;
add esp, 4;
}
}
}
DWORD WINAPI hello(LPVOID) {
while(GetModuleHandleA("CShell.dll") == NULL ) {
Sleep(100); //100ms
}
bool ReloadTime = false;
for(;;) {
__asm pushad;
if(GetAsyncKeyState(VK_F7)&1) {
ReloadTime = !ReloadTime;
}
if (Reloadtime) {
PushToConsole ("ReloadTime 9")
}
else {
PushToConsole ("ReloadTime 1")
}
Sleep(100);
__asm popad;
}
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "", "Injected", 0);
CreateThread(NULL, NULL,hello, NULL, NULL, NULL);
}
return TRUE;
}
FAIL 