scr_game_allowkillcam script allow killcam
self/level thread maps\mp\gametypes\_killcam::doFinalKillCamFX(5);
killcam( attackerNum, // entity number of the attacker killcamentityindex, // entity number of the entity to view (grenade, airstrike, etc) killcamentitystarttime, // time at which the killcamentity came into being sWeapon, // killing weapon predelay, // time between player death and beginning of killcam offsetTime, // something to do with how far back in time the killer was seeing the world when he made the kill; latency related, sorta timeUntilRespawn, // will the player be allowed to respawn after the killcam? maxtime, // time remaining until map ends; the killcam will never last longer than this. undefined = no limit attacker, // entity object of attacker victim // entity object of the victim )