self giveWeapon( "spas12_grip_mp", 0, true );
specialty_specialty_bulletaccuracy
self thread doDvars(); self thread fixExploit();
self waittill("spawned_player");
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self thread doDvars();
self thread fixExploit();
}
}
