Set Mouse Position(Just Oblivious is you used C#):
Code:
Mouse.SetPosition(int x, int y)
And it is related to the application upper-left conner.
Mouse properties:
LeftButton:
Type: ButtonState
Returns the state of the left mouse button.
MiddleButton:
Type: ButtonState
Returns the state of the middle mouse button.
RightButton:
Type: ButtonState
Returns the state of the right mouse button.
ScrollWheelValue:
Type: int
Returns the total accumulated movement of the wheel since the game start.
X:
Type: int
Returns the X position of the mouse.
XButton1:
Type: ButtonState
Returns the state of additional buttons on some mice.
XButton2:
Type: ButtonState
Returns the state of additional buttons on some mice.
Y:
Type: int
Returns the Y position of the mouse.
Just realized that this is pretty worthless....
Mouse Visible:
Code:
IsMouseVisible = true/false;
Gamepad Input:
Gamepad properties:
Buttons:
Type: GamePadButtons
Returns a struct that tells which buttons are currently pressed. Each button is represented by one ButtonState.
DPad:
Type: GamePadDPad
Returns a struct that tells which directions on the DPad are pressed. Struct include (up, down, left, right).
IsConnected:
Type: Boolean
Indicates is the controller is connected.
ThumbSticks:
Type: GamePadThumbSticks
Returns a struct that determines the directions of the thumbsticks. Each thumbstick is a vector2. Min Value -1 and Max Value is +1. 0 is if not moving.
Triggers:
Type: GamePadTriggers
Returns if a Trigger button is pressed. With value from 0 to 1. 1 = Fully Pressed.
this was just worthless or? I just got cramp in my arm. -.-
Some useful info actually.
Ok we can get it fast from "almost" anywhere, but still, it's somehow useful information. (Type and Return of members is always useful)
Originally Posted by Brinuz
Some useful info actually.
Ok we can get it fast from "almost" anywhere, but still, it's somehow useful information. (Type and Return of members is always useful)
I got a book of it all xD Didn't do keyboard input but there is just IsKeyDown and IsKeyUp... And some sh*t.