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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 7 - Black Ops Hacks & Cheats › Call of Duty Black Ops Coding, Programming & Source Code › SP Dvar List

SP Dvar List

Posts 1–6 of 6 · Page 1 of 1
master131
[MPGH]master131
SP Dvar List
Here is the dvar list for Black Ops SP that I dumped from the game:

Code:
    A         cg_chatHeight "5"
    A         cg_chatTime "12000"
    A C       cg_crosshairDynamic "0"
            V cg_cursorHints "4"
              cg_draw2D "1"
    A       V cg_drawBreathHint "1"
    A C       cg_drawCrosshairNames "1"
    A         cg_drawFPS "Off"
    A         cg_drawFPSLabels "1"
    A         cg_drawFPSScale "0"
    A       V cg_drawFriendlyNames "1"
      C       cg_drawGun "1"
      C       cg_drawHealth "0"
    A         cg_drawMantleHint "1"
    A         cg_drawSnapshotTime "1"
    A         cg_drawTurretCrosshair "1"
    A         cg_flareVisionSetFadeDuration "2000"
    A         cg_fov_default "65"
    A         cg_fov_default_thirdperson "40"
    A         cg_gameBoldMessageWidth "390"
    A         cg_gameMessageWidth "455"
    A         cg_headIconMinScreenRadius "0.025"
    A         cg_hintFadeTime "100"
              cg_hudChatPosition "5 200"
    A         cg_hudDamageIconHeight "64"
    A         cg_hudDamageIconInScope "0"
    A         cg_hudDamageIconOffset "128"
    A         cg_hudDamageIconTime "2000"
    A         cg_hudDamageIconWidth "128"
    A         cg_hudGrenadeIconEnabledFlash "0"
    A         cg_hudGrenadeIconHeight "25"
    A         cg_hudGrenadeIconInScope "1"
    A         cg_hudGrenadeIconMaxHeight "104"
    A         cg_hudGrenadeIconOffset "50"
    A         cg_hudGrenadeIconWidth "25"
    A         cg_hudGrenadePointerHeight "12"
    A         cg_hudGrenadePointerPivot "12 27"
    A         cg_hudGrenadePointerWidth "25"
    A         cg_hudMapBorderWidth "2"
    A         cg_hudMapFriendlyHeight "15"
    A         cg_hudMapFriendlyWidth "15"
    A         cg_hudMapPlayerHeight "20"
    A         cg_hudMapPlayerWidth "20"
              cg_hudSayPosition "5 180"
    A         cg_hudStanceHintPrints "0"
    A         cg_overheadIconSize "0.9"
    A         cg_overheadNamesFont "2"
    A         cg_overheadNamesSize "0.8"
    A         cg_overheadRankSize "0.7"
    A         cg_teamChatsOnly "0"
      C       cg_treadmarks "0"
    A         cg_voiceIconSize "0"
    A         cg_weaponCycleDelay "0"
            V cg_weaponHintsCoD1Style "1"
    A         cg_youInKillCamSize "6"
    A         cl_allowDownload "0"
    A         cl_freelook "1"
    A         cl_maxpackets "30"
    A         cl_maxPing "800"
    A         cl_mouseAccel "0"
    A         cl_packetdup "1"
  R           cl_paused "0"
    A         cl_pitchspeed "140"
 U  A         cl_voice "1"
    A         cl_yawspeed "140"
              clanName ""
    A         com_maxfps "85"
    A         con_minicon "0"
    A         con_miniconlines "5"
    A         con_minicontime "4"
    A         con_outputBarColor "1 1 0.95 0.6"
    A         con_outputSliderColor "0.15 0.15 0.1 0.6"
    A         con_outputWindowColor "0.35 0.35 0.3 0.75"
    A         fx_marks "1"
    A         fx_marks_ents "1"
    A         fx_marks_smodels "1"
    A         g_allowvote "1"
    A         g_banIPs ""
    A         g_deadChat "0"
    A         g_dropForwardSpeed "10"
    A         g_dropHorzSpeedRand "100"
    A         g_dropUpSpeedBase "10"
    A         g_dropUpSpeedRand "5"
S    L        g_gametype "cmp"
              g_inactivity "0"
    A         g_log "games_mp.log"
    A         g_logSync "0"
              g_maxDroppedWeapons "16"
    A         g_oldVoting "1"
              g_password ""
    A         g_playerCollisionEjectSpeed "25"
              g_smoothClients "1"
            V g_speed "250"
    A      E  g_useGear "0"
    A C       g_useholdspawndelay "1"
    A         g_voiceChatTalkingDuration "500"
    A         g_voteAbstainWeight "0.5"
    A    M    gpad_buttonsConfig "buttons_default"
    A    M    gpad_enabled "0"
    A    M    gpad_sticksConfig "thumbstick_default"
    AL        in_mouse "1"
    A    M    input_invertPitch "0"
    A    M    input_viewSensitivity "1"
    A         log_append "0"
              logfile "0"
    A         m_filter "0"
    A         m_forward "0.25"
    A         m_pitch "0.022"
    A         m_side "0.25"
    A         m_yaw "0.022"
S R           mapname "zombie_theater"
    A         monkeytoy "1"
     L        net_ip "localhost"
    AL        net_noudp "0"
     L        net_port "3074"
    AL        net_socksEnabled "0"
    AL        net_socksPassword ""
    AL        net_socksPort "1080"
    AL        net_socksServer ""
    AL        net_socksUsername ""
 U            password ""
              playlist "0"
    A         r_aaAlpha "dither (fast)"
    AL        r_aaSamples "4"
    A         r_allow_intz "1"
    A         r_allow_null_rt "1"
    AL        r_aspectRatio "auto"
    A         r_autopriority "0"
    A         r_backBufferSize "960"
    A         r_backBufferSizeY "544"
      C       r_blur "0"
    A         r_blur_allowed "1"
    A         r_clipCodec "MJPEG"
    A         r_clipFPS "24"
    A         r_clipSize "360"
    AL        r_customMode ""
    A         r_depthPrepass "0"
    AL        r_displayRefresh "60 Hz"
    A         r_distortion "1"
              r_dlightLimit "4"
    A      E  r_dof_enable "1"
      C       r_drawWater "1"
           E  r_enableDlights "1"
    A         r_fastSkin "0"
    A         r_filmLut "-1"
    A         r_flame_allowed "1"
    A C     V r_flameFX_distortionScaleFactor "0 1 1 0.511918"
    A         r_flameFX_enable "0"
    A       V r_flameFX_fadeDuration "0.5"
    A C     V r_flameFX_FPS "15"
    A C     V r_flameFX_magnitude "0.0215147"
    A         r_fovScaleThresholdRigid "2.4"
    A         r_fovScaleThresholdSkinned "2.4"
    AL        r_fullscreen "0"
    A         r_gamma "0.9"
    A         r_gfxopt_dynamic_foliage "1"
    A         r_gfxopt_water_simulation "1"
    A      E  r_glow_allowed "1"
              r_gpuSync "adaptive"
              r_grassEnable "1"
    AL        r_ignorehwgamma "0"
    A         r_inGameVideo "1"
    A C       r_lodBiasRigid "0"
    A C       r_lodBiasSkinned "0"
    A C       r_lodScaleRigid "1"
    A C       r_lodScaleSkinned "1"
    AL        r_mode "1024x768"
    AL        r_monitor "0"
    A C     V r_motionblur_directionFactor "0.001"
    A       V r_motionblur_enable "0"
    A       V r_motionblur_frameBased_enable "0"
    A       V r_motionblur_maxblur "30"
    A C     V r_motionblur_numberOfSamples "1"
    A C     V r_motionblur_positionFactor "0.01"
    A         r_multiGpu "1"
    A         r_multithreaded_device "0"
    A         r_picmip "0"
    A         r_picmip_bump "0"
    A         r_picmip_manual "0"
    A         r_picmip_spec "0"
    AL        r_picmip_water "1"
    A         r_polygonOffsetBias "-1"
    A         r_polygonOffsetScale "-1"
    A         r_portalBevels "0.7"
    A      E  r_rendererPreference "Default"
    A         r_reviveFX_debug "0"
    A       V r_reviveFX_fadeDuration "5"
    A      E  r_specular "1"
    A         r_texFilterAnisoMax "16"
    A         r_texFilterAnisoMin "1"
    A         r_texFilterMipMode "Unchanged"
    A         r_use_driver_convergence "0"
    AL        r_vsync "1"
    A         r_waterSheetingFX_allowed "1"
    A         r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
    A         r_waterSheetingFX_enable "0"
    A         r_waterSheetingFX_fadeDuration "2"
    A         r_waterSheetingFX_magnitude "0.0655388"
    A         r_waterSheetingFX_radius "4.44051"
        D  EV r_watersim_enabled "0"
    A         ragdoll_enable "1"
    A         ragdoll_max_simulating "16"
 U  A         rate "25000"
    A         sd_xa2_device_guid "{549908bb-6021-4771-b5f7-784022aca259}"
    A         sensitivity "5"
    A         sm_enable "1"
    A         sm_maxLights "4"
 U  A         snaps "20"
    A      E  snd_enableEq "0"
    A      E  snd_khz "44"
    A      E  snd_losOcclusion "1"
    A    M    snd_menu_center_channel "1"
    A    M    snd_menu_cinematic "0.8178"
    A    M    snd_menu_left_channel "1"
    A    M    snd_menu_left_surround "1"
    A    M    snd_menu_lfe "1"
    A    M    snd_menu_listen_level "0"
    A    M    snd_menu_master "0.810698"
    A    M    snd_menu_music "0.782289"
    A    M    snd_menu_right_channel "1"
    A    M    snd_menu_right_surround "1"
    A    M    snd_menu_sfx "0.803596"
    A    M    snd_menu_speaker_setup "2"
    A    M    snd_menu_voice "1"
    A         snd_speakerConfiguration "Stereo"
    A         sv_allowDownload "1"
S             sv_disableClientConsole "0"
S   A         sv_floodProtect "1"
              sv_fps "20"
S   A         sv_hostname "BlackOpsZombie"
              sv_kickBanTime "300"
              sv_mapRotation ""
              sv_mapRotationCurrent ""
S   A         sv_maxPing "0"
S   A         sv_maxRate "7000"
S   A         sv_minPing "0"
S             sv_privateClients "0"
              sv_privatePassword ""
S       D     sv_pure "0"
    A         sv_reconnectlimit "3"
              sv_timeout "30"
    A         sv_vac "1"
S   A   D     sv_voice "1"
        D     sv_voiceQuality "3"
              sv_zombietime "2"
   IA         sys_configSum "266827972"
   IA         sys_configureGHz "0.0117368"
   IA         sys_gpu "ATI Radeon HD 4600 Series "
   IA         sys_sysMB "1024"
    A    M    team_indicator "0"
  R           version "Call of Duty Singleplayer - Ship COD_T5_S SP build 7.0.28 CL(795502) CODPCAB-V64 CEG Wed Nov 10 16:01:57 2010 win-x86"
    A         voice_deadChat "0"
    A         voice_global "0"
    A         voice_localEcho "0"
            V waypointIconHeight "36"
            V waypointIconWidth "36"
            V waypointOffscreenPointerDistance "30"
    A         winvoice_mic_mute "1"
    A         winvoice_mic_reclevel "65535"
    A         winvoice_mic_scaler "1"
    A         winvoice_save_voice "0"
And yes, there are gametypes for SP if you didn't realize. "cmp" is probably zombies because that was what I was playing while dumping this.
#1 · edited 15y ago · 15y ago
Insane
Insane
Good Job
#2 · 15y ago
Skyline.
Skyline.
nice find champ.
#3 · 15y ago
JI
jimpa5
Thats a very nice list but i was hoping to see a command for infinite ammo. or if its in there pls tell cause i checked I could find anything
#4 · 15y ago
master131
[MPGH]master131
Quote Originally Posted by jimpa5 View Post
Thats a very nice list but i was hoping to see a command for infinite ammo. or if its in there pls tell cause i checked I could find anything
Unfortunately, it doesn't exist..
Although, I did find this somewhere in my log file:
Code:
dvar set g_reloading 0
/
#5 · 15y ago
JI
jimpa5
Quote Originally Posted by master131 View Post
Unfortunately, it doesn't exist..
Although, I did find this somewhere in my log file:
Code:
dvar set g_reloading 0
/
Will be testing that. somehow
#6 · 15y ago
Posts 1–6 of 6 · Page 1 of 1

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