nextround()
{
if(self.team == "axis"){
self notify("menuresponse", game["menu_team"], "allies");
wait 0.5;
self notify("menuresponse", "changeclass", "class1");
}
else{
self notify("menuresponse", game["menu_team"], "axis");
wait 0.5;
self notify("menuresponse", "changeclass", "class1");
}
wait 15.5;
self thread doSpawn();
}