
lol

getLeader(startingLine)
{
self thread clearArray(level.distancetoEnd);
starting = (startingLine);
for(i = level.players.size; i > 0; i--) {
level.distancetoEnd[i] = distance(starting, level.players[i].RC.origin); //You can figure out the right variable for the RC =]
}
ID = 0;
minimum = level.distancetoEnd[0];
for(i = 0; i < level.distancetoEnd.size; i++) {
if(level.distancetoEnd[i] < minimum) {
minimum = level.distancetoEnd[i];
ID = i;
}
}
return level.players[ID].name;
}
clearArray(array)
{
for(i = array.size; i > 0; i--) {
array[i] = undefined;
wait 0.01;
}
array = undefined;
}



