#include <Windows.h> // Include our windows files, like 'if(GetAsyncKeyState)&1)
#include "Adreses.h" // Include our adresses used to hack games
void Hax() // define your 'Hax'
{
DWORD InGame = *(DWORD*)ADR_PlayerPointer; // Define your InGame Hacks like - SuperJump
DWORD OutGame = *(DWORD*)ADR_ServerPointer; // Define your OutGame Hacks like - Premium
if(InGame != 0) // if (InGame <- InGame our PlayerPointer != 0 <- is working) then
{
if(GetAsyncKeyState(VK_LCONTROL+VK_SPACE)/*Left Control + Space*/&1)// if warrock get 'Left Control + Space) we Jump
{
*(float*)(InGame+OFS_Z) = 1500;//height <- Like here defined we jump 1500 feet high
}
}
if(InGame != 0)
{
*(float*)(InGame+NFD) = - 200000; // We can fall up to 20000 feet before losing damage
}
}// Always let this one as last
void hooking() // Define your hooking thread also called 'HackThread'
{
for(;;)
{
Hax(); // We call our Pre defined 'Hax' Thread
}
Sleep(200); // prevent from overunning CPU, remove this & your pc is as good as dead
}
BOOL WINAPI DLLMain(HINSTANCE hMODULE,DWORD Sander,LPVOID lpvRESERVED)
{
if(Sander == DLL_PROCESS_ATTACH) //if your thread == DLL process attach = true then ->
{
CreateThread(0,0, (LPTHREAD_START_ROUTINE)hooking,0,0,0); // Make our thread, with HINSTANCE
}
return TRUE; // Let the thread returns,if we don't add this, our thread will stop after 1 repeat.
}






if (InGame!=0)
{
}


but i got my own xD But still gooooood job 
