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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › WarRock - International Hacks › WarRock Hack Source Code › Over 100 code snippets!

Over 100 code snippets!

Posts 16–30 of 42 · Page 2 of 3
D e a t h h a u n t S
D e a t h h a u n t S
Oh My Gosh .. Omg Heavon! OMG :L! Can i just add these, and then put the names in my hack thread eg: NoBounds();
and then define it at the top with the address??!!? Like the others you showed me?!
#16 · 15y ago
xxxlovexxx1
xxxlovexxx1
are they still working after update?
#17 · 15y ago
HAxCodER™
HAxCodER™
how about teleport in no menu hack ?
#18 · 15y ago
Alen
Alen
Quote Originally Posted by HaXcODer View Post
how about teleport in no menu hack ?
Modify the player's coordinates / position offsets or whatever you call them.
#19 · 15y ago
MO
molpenforce
ou on doit mettre les codes source
#20 · 15y ago
HalfBajan
HalfBajan
good job !
#21 · 15y ago
D3t0N4t3
D3t0N4t3

Good Job - will help me much
#22 · edited 15y ago · 15y ago
AskAndHelp
AskAndHelp
Code:
if(CH_teleport == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
float PositionY = 0.0; float PositionX = 0.0;float PositionZ = 0.0;
	PositionX = *(float*)(dwPlayerPtr + OFS_X);
	PositionY = *(float*)(dwPlayerPtr + OFS_Y);
	PositionZ = *(float*)(dwPlayerPtr + OFS_Z);
  if(GetAsyncKeyState(VK_F10)&1){
		Telx = PositionX;
		Tely = PositionY;
		Telz = PositionZ;}
  if(GetAsyncKeyState(VK_F11)&1){
		*(float*)(dwPlayerPtr + OFS_X) = Telx;
		*(float*)(dwPlayerPtr + OFS_Y) = Tely;
		*(float*)(dwPlayerPtr + OFS_Z) = Telz;	 
}}}
Is this some sort of OPK?
#23 · 15y ago
ZE
zerohead
Quote Originally Posted by AskAndHelp View Post
Code:
if(CH_teleport == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
float PositionY = 0.0; float PositionX = 0.0;float PositionZ = 0.0;
	PositionX = *(float*)(dwPlayerPtr + OFS_X);
	PositionY = *(float*)(dwPlayerPtr + OFS_Y);
	PositionZ = *(float*)(dwPlayerPtr + OFS_Z);
  if(GetAsyncKeyState(VK_F10)&1){
		Telx = PositionX;
		Tely = PositionY;
		Telz = PositionZ;}
  if(GetAsyncKeyState(VK_F11)&1){
		*(float*)(dwPlayerPtr + OFS_X) = Telx;
		*(float*)(dwPlayerPtr + OFS_Y) = Tely;
		*(float*)(dwPlayerPtr + OFS_Z) = Telz;	 
}}}
Is this some sort of OPK?
No, it's teleport ,
#24 · 15y ago
AskAndHelp
AskAndHelp
Could someone please give me the value for blue walls. I know 1000 is yellow, but does somebody knows the value for blue
#25 · 15y ago
Alen
Alen
Quote Originally Posted by AskAndHelp View Post
Could someone please give me the value for blue walls. I know 1000 is yellow, but does somebody knows the value for blue
Isn't that D3D? Don't you specify the colour yourself?
#26 · 15y ago
AskAndHelp
AskAndHelp
Quote Originally Posted by Alen View Post
Isn't that D3D? Don't you specify the colour yourself?
No it isn't D3D, because I got it working with yellow and I'm trying diffirent values but I just cant seem to find the right one.
#27 · 15y ago
choykay619
choykay619
Who knows the source code for PlantAnyWhere here ?
#28 · 15y ago
Flash
Flash
Quote Originally Posted by choykay619 View Post
Who knows the source code for PlantAnyWhere here ?
PlantAnywhere is a VIP function as far as I know ...
#29 · 15y ago
choykay619
choykay619
Quote Originally Posted by Flash View Post
PlantAnywhere is a VIP function as far as I know ...
I already have my PlantAnyWhere source code just now ...
I only need now is the value but I dunno how to get it .
#30 · 15y ago
Posts 16–30 of 42 · Page 2 of 3

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