[HELP]WarRock Philippines Function
Can anyone help me with this Speedhack function for warrock philippines?
#include <windows.h>
#include <stdio.h>
//addies
#define Addr_Playerpointer 0xC06380
#define Addr_Serverpointer 0xB00CF0
#define speed 0x92C0CC
//Defines//
DWORD *ingame= (DWORD*)Addr_Playerpointer;
DWORD *outgame= (DWORD*)Addr_Serverpointer;
//Source Codes//
void Speed ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float
<--Is this write?*)(dwPlayerPtr+speed) =
Value here;
}
}
}
Please thank you..!
Moved to the source section but I left a link in WR PH, I'm sure it's similar (probably identical) to what is use in the International WR hacks.
Is this right??
void speed()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xf)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(Speed) = 100.0f;
}
}
void speed1()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(Speed) = 200.0f;
}
}
void speed2()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(Speed) = 350.0f;
}
}
void speed3()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(Speed) = 500.0f;
}
}