if(zombieround == 50){
level.forcedEnd = true;
level.hostForcedEnd = true;
endString = "The Humans has survived the invasion!";
winner = "allies";
maps\mp\gametypes\_gamelogic::endGame( winner, endString );}

)roundIncrease()
{
self endon("disconnect");
zombieRound = 30;
round = level createServerFontString( "default", 3.5 );
round setPoint( "CENTER", "CENTER", 0, -120);
round setValue(zombieRound);
round.color = (1, 0, 0);
while(1)
{
wait 5;
zombieRound ++;
round setValue(zombieround);
foreach(player in level.players)
{
if(player.pers["team"] == "allies")
{
player.health += 15;
player iPrintlnBold("Health Increased by 15");
}
}
if(zombieRound == 35)
{
level.forcedEnd = true;
level.hostForcedEnd = true;
endString = "The Humans has survived the invasion!";
winner = "allies";
maps\mp\gametypes\_gamelogic::endGame( winner, endString );
}
}
}