GunZ aimbot that works mathematically but refuses to work in practice.
Originally Posted by Void
GunZ aimbot that works mathematically but refuses to work in practice.
I heard on MSN yesterday
What do you mean by works mathematically?
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Originally Posted by Koreans
I heard on MSN yesterday
What do you mean by works mathematically?
GunZ has a function called SetDirection to change my direction obviously. When I push positive numbers as a parameter, the Y coordinate will always be negative.
Ex: I push (0.5) ,(0.5) ,(0.5), it will change my direction to (0.5) ,(-0.5) ,(0.5)
So basically it will never aim towards the positive quadrant. It works perfectly when I'm on the positive side aiming towards the negative. Works like a boss.
sucks D:
Vectors are pretty powerful in game development. Which is why im learning STL, just need to improve mah math skills when it comes to collision detection + physics
Originally Posted by Koreans
sucks D:
Vectors are pretty powerful in game development. Which is why im learning STL, just need to improve mah math skills when it comes to collision detection + physics
Yeah I have no idea how to calculate collision detection, it would be cool if I did.
Learn STL
STL == physics now?
Originally Posted by Void
Ex: I push (0.5) ,(0.5) ,(0.5), it will change my direction to (0.5) ,(-0.5) ,(0.5)
So basically it will never aim towards the positive quadrant. It works perfectly when I'm on the positive side aiming towards the negative. Works like a boss.
Weird, I'd like to take a look when ur online if u don't mind.
Originally Posted by Void
STL == physics now?
no, but used for collision in game dev
Originally Posted by why06
Weird, I'd like to take a look when ur online if u don't mind.