It still has the most advanced features of any injector posted on this forum, But I am going to continue to develop it further and also release a tutorial to programmers showing exactly how "Parameters" work with this injector, this will allow the programmer to make custom hacks not seen before because you have the option of giving the dll parameters at load time, This could be strings or integers, which will make there hacks unique. I ask for the community to please post suggestions and ideas about what to add/remove from this injector and hopefully the end product will be a great all round injector.
It still has the most advanced features of any injector posted on this forum, But I am going to continue to develop it further and also release a tutorial to programmers showing exactly how "Parameters" work with this injector, this will allow the programmer to make custom hacks not seen before because you have the option of giving the dll parameters at load time, This could be strings or integers, which will make there hacks unique. I ask for the community to please post suggestions and ideas about what to add/remove from this injector and hopefully the end product will be a great all round injector.
Feel free to post your ideas........
I would suggest a drop-down menu for processes that would allow you to suggest options such as "Combat Arms", and at the same time set the process to Engine.exe. If you do add this, make sure you still have the option for entering a custom process.
Thats my only idea atm, as that injector is probably the best I have seen.
Thanks for the suggestion, So im taking this as combo box type thing with all the current running processes but still be able to edit your own process name(aka exe).
Considered it added
That will probaly be the most advanced forever untill someone release a better source code so ever queer on here can leech
It's an exelente injector
nice injector..better than PEERX
Originally Posted by whit
That will probaly be the most advanced forever untill someone release a better source code so ever queer on here can leech
As promised source code will be released once all "Features" have been added, The idea with releasing the source is for leechers to take the source and maybe improve or add new features, I believe even leechers will learn something new when viewing the open source and I think that will only make future injectors better(even if credits are not given for original ideas).
One thing I wont release is my custom injection method using "QueueUserApc" instead of "CreateRemoteThread" as so far has proven to be totally undetected, How ever "CreateRemoteThread" method is also undetected so far for this project so when releasing the source it will have "CreateRemoteThread" method instead.
Originally Posted by Departure
As promised source code will be released once all "Features" have been added, The idea with releasing the source is for leechers to take the source and maybe improve or add new features, I believe even leechers will learn something new when viewing the open source and I think that will only make future injectors better(even if credits are not given for original ideas).
One thing I wont release is my custom injection method using "QueueUserApc" instead of "CreateRemoteThread" as so far has proven to be totally undetected, How ever "CreateRemoteThread" method is also undetected so far for this project so when releasing the source it will have "CreateRemoteThread" method instead.
Its in Delphi Nobody no's how to leech that here
CreateRemoteThread is what im using from the tut from msdn
is it patched? for some reason i cant use it. or its probably just me
How about a feature that renames the .dll or does something (change hash?) to make it go from detected -> undetected.
Originally Posted by ᴺᴼᴼᴮ
How about a feature that renames the .dll or does something (change hash?) to make it go from detected -> undetected.
We where actually talking about that subject in the coding category, Void informed me it would be useless as CA doesn't detect names and hashes of Dll's, But because this Injector is for all types of games and application I will adding it anyway, So it will be included very soon.
Originally Posted by Departure
We where actually talking about that subject in the coding category, Void informed me it would be useless as CA doesn't detect names and hashes of Dll's, But because this Injector is for all types of games and application I will adding it anyway, So it will be included very soon.
Mehh.. my teleaim hack was just detected so I just recompiled it and it works again.
Originally Posted by ᴺᴼᴼᴮ
Mehh.. my teleaim hack was just detected so I just recompiled it and it works again.
Really? Then that kinda proves that there is some sort of hash checking going on. Thanks for the info
Originally Posted by Departure
Really? Then that kinda proves that there is some sort of hash checking going on. Thanks for the info
Happens pretty often. I release something.. a day or two later people complain about DC but it still works for me (because I have a habit of compiling every second )