War Rock Stide #'s and Wall Hack's
Glasswalls = 40 =
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE , D3DZB_FALSE);
WallHack = 44 = m_pD3Ddev->SetRenderState(D3DRS_ZENABLE , D3DZB_FALSE);
WireFrame = 44 = m_pD3Ddev->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
No Fod = m_pD3Ddev->SetRenderState(D3DRS_FOGENABLE, false);
what is the point of this again?
D3D's When your doing Chams/WireFrame, etc I don't expect you to understand : )
actually i do understand what ur talking about. hooks right?