#include <windows.h>
#include <iostream>
using namespace std;
bool IsGameReadyForHook()
{
if( ( "CShell.dll" ) != NULL ) {
return true;
} else {
return false;
}
}
int __cdecl PushToConsole( const char* szCommand ) {
DWORD dwCShell = (DWORD) ("CShell.dll");
if( dwCShell != NULL ) {
DWORD *LTClient = ( DWORD* )( (dwCShell + 0x40) );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F7 );
__asm
}
}
return 0;
}