Rolls(Talents):
DPS-Fury,Duel wielding
DPS-Arms-2H swords/axes/maces
Tank-Protection- One handed weapon+ shield
Pros:
Warriors wear mail until level 40, then they can use Plate.
One of the best tank classes.
Can duel wield 2H weapons if they have the Arms specc.
Warriors can use almost EVERY weapon in the game unlike other classes.
High amount of HP (if you use the tank specc+gear)
Cons:
Uses rage instead of mana, energy or focus and they only gain rage by fighting or certain abilities.
Not the highest melee DPS, but not the lowest.
very equipment dependant when compared so some classes.
Dependency of a healer.
PvP can be hard because of weak defence against Magic.
Rolls(Talents):
Holy-Healer-focuses on increasing there healing abilities to heal teammates
Protection-Tank-One handed weapon+ shield
Retribution-DPS-Uses a mix of melee and magic attacks.
Pros:
Just like warriors, Paladins can use Plate at lvl 40
Able to heal in the middle of combat with out any casting time.
Able to solo bosses with ease.
Doesnt use rage like a Warrior, Paladins use Mana.
Can summon a mount at lvl 20, thus saving you about 20g.
Has spells that makes the Paladin immune to attacks for a short time.
Can resurrect other players.
Can be very mana efficient if you play smart
Can stun enemys in mid combat.
High HP amount(If you use tank specc+ gear)
Cons:
Lacks the overall damage that most classes have,at least on lower levels.
Need to constantly manage Seals, Auras and Blessings.
Its a "2 button hero class", it doesnt give that much of a challenge in PvE
due to healing.
Hunter Usable items:
Cloth, Leather,(LVL 40+) Mail
Rolls(Talents):
Beast Mastery-DPS- Focus on improving your pet
Marksmanship-DPS-Focus on dealing damage with your Bow/Gun/Crossbow
Survival-DPS-Focus on making better traps ect.
Pros:
Hunters have pets that sometimes work as tanks(Depends on what pet they have)
The best solo class in the whole game.
the usage of traps.
Your able to track enemies on your map.
Very good class when it comes to PvP because of high damage and range.
Can tame a lot of different animals.
Can duel-wield
Unlimited arrows/bullets
Cons:
Hunters are stuck using leather until lvl 40.
Few melee attacks, making it hard to kill enemies at close range.
If your not careful, pets can pull mobs in dungeons.
Rolls(Talents):
Assassination-DPS- focuses on poisons
Combat-DPS- focuses on combat
Subtlety-DPS-Focuses on stealth attacks
Pros:
Best melee damaging class
Only class that can pick locks
Can duel wield
Can use stealth, making them invisible.
Uses energy that slowly recharges.
high attack speed
Uses combo points to increase damage Cons:
Can only use cloth and leather armor.
Low defence.
Low health.
Priest Usable items:
Cloth
Daggers, One-Handed Maces, Staves, Wands
Rolls(Talents):
Discipline-Healer/DPS-uses shields to help protect teamates/self
Holy-Healer-Focuses on improving healing
Shadow-DPS-Uses the power of the shadows to inflict damage.
Pros:
With out a doubt the best healing class in the game.
Strong defensive spells, shields ect.
Can do good amounts of damge.
Highly sought after by groups.
Cons:
Can only wear cloth.
Not a class that fits every one.
Low physical defence.
Death knight(Requires Wrath Of The Lich King Usable items:
Cloth, Leather, Mail, Plate
Rolls(Talents):
Blood-Tank-Increases HP, armor % and threat
Frost-DPS-Uses the power of frost to slow there enemy down and inflict other types of spells
Unholy-DPS-Gains the help from an undead minion in combat
Pros:
Uses Runes and runic power.
Starts off at lvl 55.
Available for every race.
Able to solo variable bosses
Can solo group quests.
Can duel wield.
Cons:
Can take sometime getting use to using runes/runic power-
Cannot not use shields.
Start at level 55.
Rolls(Talents):
Elemental-DPS-Uses the power of nature to inflict damage.
Enhancement-DPS-Uses totems and weapon enhancements.
Restoration-Healer-Focuses on increasing there healing abilities.
Pros:
Uses mail at lvl 40
Shamans are the hybrid class, a mix of a warrior and a mage.
Can use a shield.
Can heal.
Can revive them selfs after they die.
The best combo melee/spell caster class
Totems
Cons:
Totems need to be managed constantly.
Lots of spells, makes it hard to keep track of them.
Can only duel wield with the enhancement specc.
Mage Usable items:
Cloth
Wands, Daggers, One-Handed Swords, Staves
Rolls(Talents):
Arcane-DPS-focus on using arcane spells
Fire-DPS-Focus on using fire spells
Frost-DPS-Focus on using frost spells
Pros:
The best magic damage dealing class.
Best range damage dealing class, along with hunters.
Can make food and drinks.
Good soloing class, due to damage.
Can create portals to cities, great way to profit.
The best AoE damage dealer in the game.
Cons:
Can only use cloth.
Can easily get a lot of aggro due to high damage.
Most of the stronger spells have a long casting time.
Warlock Usable items:
Cloth
Daggers, One-Handed Swords, Staves, Wands
Rolls(Talents):
Affliction-DPS-Uses shadow magic
Demonology-DPS-uses the power of fire and shadows as well as using demons
Destruction-DPS-Uses demonic fire to burn and damage enemies
Pros:
Can summon demons
Can summon a mount at lvl 20, saving about 20g
Can teleport group members.
Good class for both PvE and PvP.
Uses curses.
Cons:
Can only wear cloth.
Have to change your demon for different situations.
Not as good of a damage dealer as a mage Druid Usable items:
Cloth, Leather
Rolls(Talents):
Balance-DPS-Uses a mix of arcane and nature spells, also is able to transform into a moonkin
Feral-DPS/Tank- Focus on shapeshifting
Restoration-Healer-heals with th power of natur
Pros:
Can shapeshift.
Very flexible class.
Can heal group members.
Ok tanking class, not the best though.
Has travel forms. Cons:
Can only wear cloth/leather.
Not great at any one thing.
Hard to master.
Hope this TuT helps.
keep it up ghost
nice tut.
Great tutorial.
Maybe you should make a Faction Base Pro/Cons.
Like SW, and OG.
Again, Good job
Edit: By the way, for Death Knights, "Ability to heal there selfs" (Blood)
And Duel wield 1H's
Originally Posted by alex454
Great tutorial.
Maybe you should make a Faction Base Pro/Cons.
Like SW, and OG.
Again, Good job
Edit: By the way, for Death Knights, "Ability to heal there selfs" (Blood)
And Duel wield 1H's
Oh lol
And ill try to make more tuts for this section
Rolls(Talents):
DPS-Fury,Duel wielding
DPS-Arms-2H swords/axes/maces
Tank-Protection- One handed weapon+ shield
Pros:
Warriors wear mail until level 40, then they can use Plate.
One of the best tank classes.
Can duel wield 2H weapons if they have the Arms specc.
Warriors can use almost EVERY weapon in the game unlike other classes.
High amount of HP (if you use the tank specc+gear)
Cons:
Uses rage instead of mana, energy or focus and they only gain rage by fighting or certain abilities.
Not the highest melee DPS, but not the lowest.
very equipment dependant when compared so some classes.
Dependency of a healer.
PvP can be hard because of weak defence against Magic.
Rolls(Talents):
Holy-Healer-focuses on increasing there healing abilities to heal teammates
Protection-Tank-One handed weapon+ shield
Retribution-DPS-Uses a mix of melee and magic attacks.
Pros:
Just like warriors, Paladins can use Plate at lvl 40
Able to heal in the middle of combat with out any casting time.
Able to solo bosses with ease.
Doesnt use rage like a Warrior, Paladins use Mana.
Can summon a mount at lvl 20, thus saving you about 20g.
Has spells that makes the Paladin immune to attacks for a short time.
Can resurrect other players.
Can be very mana efficient if you play smart
Can stun enemys in mid combat.
High HP amount(If you use tank specc+ gear)
Cons:
Lacks the overall damage that most classes have,at least on lower levels.
Need to constantly manage Seals, Auras and Blessings.
Its a "2 button hero class", it doesnt give that much of a challenge in PvE
due to healing.
Hunter Usable items:
Cloth, Leather,(LVL 40+) Mail
Rolls(Talents):
Beast Mastery-DPS- Focus on improving your pet
Marksmanship-DPS-Focus on dealing damage with your Bow/Gun/Crossbow
Survival-DPS-Focus on making better traps ect.
Pros:
Hunters have pets that sometimes work as tanks(Depends on what pet they have)
The best solo class in the whole game.
the usage of traps.
Your able to track enemies on your map.
Very good class when it comes to PvP because of high damage and range.
Can tame a lot of different animals.
Can duel-wield
Unlimited arrows/bullets
Cons:
Hunters are stuck using leather until lvl 40.
Few melee attacks, making it hard to kill enemies at close range.
If your not careful, pets can pull mobs in dungeons.
Rolls(Talents):
Assassination-DPS- focuses on poisons
Combat-DPS- focuses on combat
Subtlety-DPS-Focuses on stealth attacks
Pros:
Best melee damaging class
Only class that can pick locks
Can duel wield
Can use stealth, making them invisible.
Uses energy that slowly recharges.
high attack speed
Uses combo points to increase damage Cons:
Can only use cloth and leather armor.
Low defence.
Low health.
Priest Usable items:
Cloth
Daggers, One-Handed Maces, Staves, Wands
Rolls(Talents):
Discipline-Healer/DPS-uses shields to help protect teamates/self
Holy-Healer-Focuses on improving healing
Shadow-DPS-Uses the power of the shadows to inflict damage.
Pros:
With out a doubt the best healing class in the game.
Strong defensive spells, shields ect.
Can do good amounts of damge.
Highly sought after by groups.
Cons:
Can only wear cloth.
Not a class that fits every one.
Low physical defence.
Death knight(Requires Wrath Of The Lich King Usable items:
Cloth, Leather, Mail, Plate
Rolls(Talents):
Blood-Tank-Increases HP, armor % and threat
Frost-DPS-Uses the power of frost to slow there enemy down and inflict other types of spells
Unholy-DPS-Gains the help from an undead minion in combat
Pros:
Uses Runes and runic power.
Starts off at lvl 55.
Available for every race.
Able to solo variable bosses
Can solo group quests.
Can duel wield.
Cons:
Can take sometime getting use to using runes/runic power-
Cannot not use shields.
Start at level 55.
Rolls(Talents):
Elemental-DPS-Uses the power of nature to inflict damage.
Enhancement-DPS-Uses totems and weapon enhancements.
Restoration-Healer-Focuses on increasing there healing abilities.
Pros:
Uses mail at lvl 40
Shamans are the hybrid class, a mix of a warrior and a mage.
Can use a shield.
Can heal.
Can revive them selfs after they die.
The best combo melee/spell caster class
Totems
Cons:
Totems need to be managed constantly.
Lots of spells, makes it hard to keep track of them.
Can only duel wield with the enhancement specc.
Mage Usable items:
Cloth
Wands, Daggers, One-Handed Swords, Staves
Rolls(Talents):
Arcane-DPS-focus on using arcane spells
Fire-DPS-Focus on using fire spells
Frost-DPS-Focus on using frost spells
Pros:
The best magic damage dealing class.
Best range damage dealing class, along with hunters.
Can make food and drinks.
Good soloing class, due to damage.
Can create portals to cities, great way to profit.
The best AoE damage dealer in the game.
Cons:
Can only use cloth.
Can easily get a lot of aggro due to high damage.
Most of the stronger spells have a long casting time.
Warlock Usable items:
Cloth
Daggers, One-Handed Swords, Staves, Wands
Rolls(Talents):
Affliction-DPS-Uses shadow magic
Demonology-DPS-uses the power of fire and shadows as well as using demons
Destruction-DPS-Uses demonic fire to burn and damage enemies
Pros:
Can summon demons
Can summon a mount at lvl 20, saving about 20g
Can teleport group members.
Good class for both PvE and PvP.
Uses curses.
Cons:
Can only wear cloth.
Have to change your demon for different situations.
Not as good of a damage dealer as a mage Druid Usable items:
Cloth, Leather
Rolls(Talents):
Balance-DPS-Uses a mix of arcane and nature spells, also is able to transform into a moonkin
Feral-DPS/Tank- Focus on shapeshifting
Restoration-Healer-heals with th power of natur
Pros:
Can shapeshift.
Very flexible class.
Can heal group members.
Ok tanking class, not the best though.
Has travel forms. Cons:
Can only wear cloth/leather.
Not great at any one thing.
Hard to master.
You're guide is misleading, and in some points untrue, first one I noticed was saying warriors are healer dependent, enrage regen, victory rush=top'd along with shield wall and other cd's, aswell, they are the worst tank class in the game unless there is a lot of moving.
Hunters:
they are the best AoE class, not mage's
they are also top dps(99% of the time)
paladins if played correctly are op'd in damage. They are the best tank class. I kinda just skimmed a few of the classes.
So I know I'm kinda bouncing this thread xD But anyway, yeah I agree with most of it... But I do think that Pally Tanks are the best... Because, they aren't solely dependent on a healer. I know I've run a few dungeons without a healer (tanking as a pally) and I was fine... As well as them if played with a bit of thinking, are SUPER OP
Note that this is old and that classes get nerft now and then.
hunters volley got removed and instead they got multi shot but its not as powerful as volley so the best AoE is DK frost or a good fire mage.
yo thx !!!! sehr hilfreich digga
Originally Posted by Ghost
Note that this is old and that classes get nerft now and then.
hunters volley got removed and instead they got multi shot but its not as powerful as volley so the best AoE is DK frost or a good fire mage.
That is also false, Hunter's Multi-Shot still obliterates the DPS meters when there is an AoE mob.
Originally Posted by terrypercy
That is also false, Hunter's Multi-Shot still obliterates the DPS meters when there is an AoE mob.
What Are You Talking about Mutishot cannot Be used As Rapidly As The Mages Aoe. This Is Simply Becasue if A Hunter Spams Multi Shot his Focus Will Drain Very Quick .
But If A Mage Is Unsing Like Rain of Fire It Hits Like Every Second Or So Which is Taking More Damage Than The Multi Shot
Btw Nice Tutorial , But Some Of The Pro's And Con's Could Depend On Skill , Armour , and experience
nice class explanations im trying a priest out mainly for healing.
I have one thing to add I play paladins all the time and a Holy spec can do DPS with Exo Spam, and if they have all there CDs up they can do 10K+ DPS if fully geared. And also "Its a "2 button hero class", it doesnt give that much of a challenge in PvE
due to healing."??? Wtf? have you even played a level 85 Ret paladin or Prot Paladin? there heals take out 7-9K Mana per pop, and with only 23-30K mana fully geared there screwed on the heals.
"Lacks the overall damage that most classes have,at least on lower levels."<-- Also untrue, A Paladin can do as mush damage as a warrior or any class infact (Except Shaman cause there broken as Hell) at any level, especially the low levels!
"Able to heal in the middle of combat with out any casting time.
Able to solo bosses with ease." Also false about paladins, they cannot solo a boss easily(Unless they have BoA and you should know 80% of players dont have full BoA when starting a new Character) and they do have a casting time on heals, unless its LoH or WoG.