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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › WarRock - International Hacks › WarRock Hack Source Code › my smooth SuperJump Source Code

my smooth SuperJump Source Code

Posts 1–11 of 11 · Page 1 of 1
Inset07
Inset07
my smooth SuperJump Source Code
Code:
void Superjump()
{
	for(;;)
	{
		Sleep(1);
		DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
		if(dwPlayerPtr != 0)
		{
			if(GetAsyncKeyState(VK_LCONTROL)& 0x8000)
			{
				*(float*)(dwPlayerPtr + Offset) += 5.0f;
			}
		}
	}
}

CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)&Superjump, NULL, NULL, NULL);
#1 · edited 15y ago · 15y ago
AskAndHelp
AskAndHelp
Where do I put it?
#2 · 15y ago
GOLGO666
GOLGO666
That can't live w/o No Fall Damage!!! Want to have updated addys? I HAVE EVERTYTHING!!
#3 · 15y ago
AskAndHelp
AskAndHelp
go to: http://www.mpgh.net/forum/262-warroc...-17-march.html
#4 · 15y ago
SH
sh_z_sektor
Quote Originally Posted by Inset07 View Post
Code:
void Superjump()
{
	for(;;)
	{
		Sleep(1);
		DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
		if(dwPlayerPtr != 0)
		{
			if(GetAsyncKeyState(VK_LCONTROL)& 0x8000)
			{
				*(float*)(dwPlayerPtr + Offset) += 5.0f;
			}
		}
	}
}

CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)&Superjump, NULL, NULL, NULL);
Hmm try putting the addys so i know if the addy is wrong "Don't Use Z Offset" if you want smooth superjump also why "+=" no need do "=" only and value for smooth jump is 250 or 800
#5 · edited 15y ago · 15y ago
ZE
zerohead
Quote Originally Posted by sh_z_sektor View Post
Hmm try putting the addys so i know if the addy is wrong "Don't Use Z Offset" if you want smooth superjump also why "+=" no need do "=" only and value for smooth jump is 250 or 800
You're talkin' about gravity jump, like:
*(float*)(dwPlayerPointer+OFS_Gravity) = 800;
smooth is better, cuz it goes through walls
#6 · 15y ago
SH
sh_z_sektor
Quote Originally Posted by zerohead View Post
You're talkin' about gravity jump, like:
*(float*)(dwPlayerPointer+OFS_Gravity) = 800;
smooth is better, cuz it goes through walls
Smooth = Gravity
Vistral jump = the one you are talking about -.-

don't act smart
#7 · 15y ago
Alen
Alen
Quote Originally Posted by sh_z_sektor View Post
Smooth = Gravity
Vistral jump = the one you are talking about -.-

don't act smart
Everyone can call hacks whatever they want, imo a smooth superjump would be something along the lines of this but with some form of easing
#8 · 15y ago
ZE
zerohead
Quote Originally Posted by sh_z_sektor View Post
Smooth = Gravity
Vistral jump = the one you are talking about -.-

don't act smart
I think you're the one who's acting smart here, as Coeus said, call hacks whatever you want, but this is no virtual jump code
#9 · 15y ago
Margherita
Margherita
Quote Originally Posted by AskAndHelp View Post
Where do I put it?
You have to know some C++ in order to start making hacks & such.
This needs to go in your hackthread, where your player hacks are
#10 · 15y ago
SH
sh_z_sektor
Quote Originally Posted by zerohead View Post
I think you're the one who's acting smart here, as Coeus said, call hacks whatever you want, but this is no virtual jump code
One of the two

1.Noob can't read
2.make him self noob that can't read

i didn't say this is virtual jump code -.- i siad the virtual jump is the one that you were talking about and the smooth is gravity that's what i siad noob -.-
#11 · 15y ago
Posts 1–11 of 11 · Page 1 of 1

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