Hi guys !

I m sending this request because i have liked the demo, but not the final version of the game, simply because the nanovision suck now, and its impossible to see those cloacked campers (even front of me) with a 15'' monitor.

So how can i re-actived the nanovision from the demo to the final game ? i have tried to change the nanosuit xml (only the nanovision) but this change is detected by the game.



<r_ThermalVisionViewDistance value="30" GAME="MP" />

to

<r_ThermalVisionViewDistance value="999" GAME="MP" />



I have tried to paste the line in autoexec.cfg too, but its not working:

r_ThermalVisionViewDistance=500

So i dont know how i can re-actived that, and i only need this. :/

ps: i have make a AWESOME xml for bonus (perk.xml), and in this xml i have created a ceph who able to kill players very fast, to detect them everywhere, yes, i have make a ceph a powerfull weapon, same for stamp who you can kill with a hight radius, or the beam who is very very huge (250 meters radius) and during very long, all its indetectable.

If someone want.....



exemple:
<!-- Alien Gunship -->
<perk_alienGunship_roamingMaxSpeed value="90" /> <!-- Maximum movement speed of gunship -->
<perk_alienGunship_roamingMinSpeed value="12" /> <!-- Minimum movement speed of gunship while roaming -->
<perk_alienGunship_targettingMinSpeed value="2.0" /> <!-- Minimum movement speed of gunship while targetting -->
<perk_alienGunship_inOutSpeed value="8000" /> <!-- Speed of gunship when heading in and out of level -->
<perk_alienGunship_roamingDecelerationRange value="25" /> <!-- Distance to target pos to start slowing down while roaming -->
<perk_alienGunship_enteringDecelerationRange value="210" /> <!-- Distance to target pos to start slowing down when entering -->
<perk_alienGunship_lookToNextTargetDistance value="20" /> <!-- distance from current target to start looking towards new target -->
<perk_alienGunship_timeInLevel value="9990" /> <!-- Length of time from gunship spawn to beginning to leave level -->
<perk_alienGunship_maxDamage value="9999.0" /> <!-- Maximum damage taken before gunship will leave level -->
<perk_alienGunship_targettingFOV value="140" /> <!-- Targetting range in degrees -->
<perk_alienGunship_targetting2DRangeSq value="2500" /> <!-- Targetting range in x-y plane squared-->
<perk_alienGunship_timeBetweenRaycasts value="0.01" /> <!-- Time between raycasts for checking if current target can still be seen -->
<perk_alienGunship_enemyIgnoreTime value="0.0" /> <!-- Length of time to ignore an enemy if found to be unsuitable -->
<perk_alienGunship_spawnIgnoreTime value="0.0" /> <!-- Length of time to ignore a target from spawning in level -->
<perk_alienGunship_targetLockTime value="2" /> <!-- Length of time to continue pursuing a target after losing sight-->
<perk_alienGunship_targetCloakedSecondaryFireTim e value="0.0" /> <!-- Length of time between losing a target because they cloaked and firing rockets at their last known position -->
<perk_alienGunship_secondaryFireWaitTime value="0.01" /> <!-- Length of time to wait after firing the rockets for the target to reappear -->
<perk_alienGunship_optimum2DDistFromTarget value="25" /> <!-- distance from target in x-y plane -->
<perk_alienGunship_debugInfo value="0" /> <!-- Some visual debug information -->
<perk_alienGunship_turretLerpSpeed value="1000" /> <!-- Speed at which the turret turns to face target -->
<perk_alienGunship_turretMaxAngleDiffForFiring value="4500" /> <!-- the turret must be within this tolerance to be able to fire at the target -->
<perk_alienGunship_targetLerpSpeed value="5.0" /> <!-- speed of lerp from current target position towards next target -->
<perk_alienGunship_idealWaypointAngleRange value="90.0" /> <!-- angle range for ideal next target waypoints. Only processed on level start -->
or

exemple:
<!-- STAMP -->
<perk_Stamp_minDamage value="500.f" GAME="SP"/>
<perk_Stamp_minDamage value="800.f" GAME="MP"/> <!--damage when at minDamageSpeed or less-->
<perk_Stamp_minRadius value="3.f" GAME="SP"/>
<perk_Stamp_minRadius value="1.f" GAME="MP"/> <!--min possible radius of stamp attack-->
<perk_Stamp_minDamageSpeed value="5.f" GAME="SP"/>
<perk_Stamp_minDamageSpeed value="0.4f" GAME="MP"/> <!--speed for minDamage-->
<perk_Stamp_maxDamage value="750.f" GAME="SP"/>
<perk_Stamp_maxDamage value="990.f" GAME="MP"/> <!--damage when at maxDamageSpeed or more-->
<perk_Stamp_maxRadius value="5.f" GAME="SP"/>
<perk_Stamp_maxRadius value="15.f" GAME="MP"/> <!--max possible radious of stamp attack-->
<perk_Stamp_maxDamageSpeed value="12.6f" GAME="SP"/>
<perk_Stamp_maxDamageSpeed value="50.6f" GAME="MP"/> <!--speed for maxDamage-->
<perk_Stamp_directHitDamage value="1000.f" GAME="SP"/>
<perk_Stamp_directHitDamage value="1000.f" GAME="MP"/> <!--extra damage applied to target when directly stamping on enemy-->
<perk_Stamp_fallspeed value="11.4f" GAME="MP" /> <!--Requested physic vel when stamping-->
<perk_Stamp_fallspeed value="50.4f" GAME="SP" />
<perk_Stamp_directFallSpeedIncrease value="8.2f" />
<perk_Stamp_rechargeTime value="5.0f" GAME="SP"/>
<perk_Stamp_rechargeTime value="0.0f" GAME="MP"/> <!--Seconds to recharge the stamp perk-->
<perk_Stamp_displayPromptUntilStampedThisManyTim es value="-99999" /> <!--Self-explanatory. Special values: Set it to zero to NEVER display the prompt, or to a negative number to ALWAYS display the prompt-->
<perk_Stamp_displayPromptUtilAirFrictionedThisMany Times value="-99999" /> <!--Self-explanatory. Special values: Set it to zero to NEVER display the prompt, or to a negative number to ALWAYS display the prompt-->
<perk_Stamp_zeroMovementInputsTime_tier1 value="0.0" />
<perk_Stamp_zeroMovementInputsTime_tier3 value="0.0" />
<perk_Stamp_enableForNormalJump value="1" />
<perk_Stamp_enableForPowerJump value="1" />
<perk_Stamp_enableForFalling value="1" />
<perk_Stamp_minAirTime value="0.2" GAME="SP"/>
<perk_Stamp_minAirTime value="0.0" GAME="MP"/>
<perk_Stamp_minHeight value="0.5" GAME="SP" />
<perk_Stamp_minHeight value="0.0" GAME="MP" />