<!-- STAMP -->
<perk_Stamp_minDamage value="500.f" GAME="SP"/>
<perk_Stamp_minDamage value="800.f" GAME="MP"/> <!--damage when at minDamageSpeed or less-->
<perk_Stamp_minRadius value="3.f" GAME="SP"/>
<perk_Stamp_minRadius value="1.f" GAME="MP"/> <!--min possible radius of stamp attack-->
<perk_Stamp_minDamageSpeed value="5.f" GAME="SP"/>
<perk_Stamp_minDamageSpeed value="0.4f" GAME="MP"/> <!--speed for minDamage-->
<perk_Stamp_maxDamage value="750.f" GAME="SP"/>
<perk_Stamp_maxDamage value="990.f" GAME="MP"/> <!--damage when at maxDamageSpeed or more-->
<perk_Stamp_maxRadius value="5.f" GAME="SP"/>
<perk_Stamp_maxRadius value="15.f" GAME="MP"/> <!--max possible radious of stamp attack-->
<perk_Stamp_maxDamageSpeed value="12.6f" GAME="SP"/>
<perk_Stamp_maxDamageSpeed value="50.6f" GAME="MP"/> <!--speed for maxDamage-->
<perk_Stamp_directHitDamage value="1000.f" GAME="SP"/>
<perk_Stamp_directHitDamage value="1000.f" GAME="MP"/> <!--extra damage applied to target when directly stamping on enemy-->
<perk_Stamp_fallspeed value="11.4f" GAME="MP" /> <!--Requested physic vel when stamping-->
<perk_Stamp_fallspeed value="50.4f" GAME="SP" />
<perk_Stamp_directFallSpeedIncrease value="8.2f" />
<perk_Stamp_rechargeTime value="5.0f" GAME="SP"/>
<perk_Stamp_rechargeTime value="0.0f" GAME="MP"/> <!--Seconds to recharge the stamp perk-->
<perk_Stamp_displayPromptUntilStampedThisManyTim es value="-99999" /> <!--Self-explanatory. Special values: Set it to zero to NEVER display the prompt, or to a negative number to ALWAYS display the prompt-->
<perk_Stamp_displayPromptUtilAirFrictionedThisMany Times value="-99999" /> <!--Self-explanatory. Special values: Set it to zero to NEVER display the prompt, or to a negative number to ALWAYS display the prompt-->
<perk_Stamp_zeroMovementInputsTime_tier1 value="0.0" />
<perk_Stamp_zeroMovementInputsTime_tier3 value="0.0" />
<perk_Stamp_enableForNormalJump value="1" />
<perk_Stamp_enableForPowerJump value="1" />
<perk_Stamp_enableForFalling value="1" />
<perk_Stamp_minAirTime value="0.2" GAME="SP"/>
<perk_Stamp_minAirTime value="0.0" GAME="MP"/>
<perk_Stamp_minHeight value="0.5" GAME="SP" />
<perk_Stamp_minHeight value="0.0" GAME="MP" />