i posted the original packet and the list of ID's on ***.. it's copied / pasted on this place somewhere..
any monkey could figure out where to put the ID in the packet.
alot of people did not figure that out. Also if copied and pasted it why didnt add to fourm by posting a send file (*.spt)
And on another note I tried looking for the Map packets here and other places the only one that I could find was for Two Tower's nobody was telling the packets for the other two maps. Which made me have to do it myself, which turned out to be a fun packet sending adventure I learned how to Kick people from the room, Change room game type's and a few other things
alot of people did not figure that out. Also if copied and pasted it why didnt add to fourm by posting a send file (*.spt)
And on another note I tried looking for the Map packets here and other places the only one that I could find was for Two Tower's nobody was telling the packets for the other two maps. Which made me have to do it myself, which turned out to be a fun packet sending adventure I learned how to Kick people from the room, Change room game type's and a few other things
and honestly, if you couldn't find them out.. it's just 3, 5 and 7.
which, if you look at the packets for the maps you _can_ use, it's in order.
Originally Posted by Deject3d
I would sure I hope i'm not the first person to find it.
otherwise the CA community is full of nub haxors.
p.s- I was just stating that this topic is a little bit pointless since the ID's are already in another topic.
That topic only gives you the Map ID and 1 byte of a 22 byte packet.
Yes you can change the little map picture but you can't play it using that method
And once again the only Map Packet is for Two Towers there, Why not have them all
Originally Posted by Deject3d
I would sure I hope i'm not the first person to find it.
otherwise the CA community is full of nub haxors.
p.s- I was just stating that this topic is a little bit pointless since the ID's are already in another topic.
misunderstood, apologies..
yeah the ids are posted in the how to play locked maps.
brian: yeah the ids are posted, the method might not work as well, but the ids are there.
Originally Posted by ******
misunderstood, apologies..
yeah the ids are posted in the how to play locked maps.
brian: yeah the ids are posted, the method might not work as well, but the ids are there.
lol the method wont work at all. Even if your name is Darkbyte or Spiro no UCE will let you play the map it will revert back to the map it was at before you changed the "map ID" This topic isnt about map ID's
It's about Map Packets
Originally Posted by brianfan
lol the method wont work at all. Even if your name is Darkbyte or Spiro no UCE will let you play the map it will revert back to the map it was at before you changed the "map ID"
This topic isnt about map ID's
It's about Map Packets
Who the fuck said anything about a UCE?
Please, just stop.
Here, let me make it as clear as daylight for you~
from sticky topic:
Map Values:
snow valley 0
grey hammer 1
junk flea 2
two towers - 3
pump jack 4
brush wood - 5
cold seed - 6
sand hog - 7
warhead 8
WHOA LOOK, THAT ISN'T IN HEX YOU NUB! WHATEVER DUDE YOU'RE WRONG YOU CANT UCE THOSE YOU SUK NUB
no, wrong.
same EXACT thing as in byte 19 of the map packet
Map Values:
snow valley 00
grey hammer 01
junk flea 02
two towers - 03
pump jack 04
brush wood - 05
cold seed - 06
sand hog - 07
warhead 08
Hey Alex, you finally got the account made eh?
um, the packet is the "set map" packet, the ID is used within that packet (listed by deject3d above me), use that ID in the set map packet and theres your hack.
Originally Posted by Deject3d
Who the fuck said anything about a UCE?
Please, just stop.
Here, let me make it as clear as daylight for you~
from sticky topic:
Map Values:
snow valley 0
grey hammer 1
junk flea 2
two towers - 3
pump jack 4
brush wood - 5
cold seed - 6
sand hog - 7
warhead 8
WHOA LOOK, THAT ISN'T IN HEX YOU NUB! WHATEVER DUDE YOU'RE WRONG YOU CANT UCE THOSE YOU SUK NUB
no, wrong.
same EXACT thing as in byte 19 of the map packet
Map Values:
snow valley 00
grey hammer 01
junk flea 02
two towers - 03
pump jack 04
brush wood - 05
cold seed - 06
sand hog - 07
warhead 08
If your going to Quote. Please Quote the whole post. And now For the whole Quote
Originally Posted by csnreyes
1. Go in game, and create a room with snow valley map.
2. Search for 0
3. Change to grey hammer.
4. Search for 1.
5. Change to junk flea
6. Search for 2
7. Repeat with the different maps until you have a few addys left. Freeze them at the value of the map you want.
Map Values:
snow valley 0
grey hammer 1
junk flea 2
two towers - 3
pump jack 4
brush wood - 5
cold seed - 6
sand hog - 7
warhead 8
Important Info:
- Seeing as you will be playing a map THAT ISNT RELEASED YET, this is HIGHLY detectable.
Please take note of step 2, step 4, and step 6. If that isnt a UCE then you can blindfold me, spank me, and call me Sally
And finally for the last time This topic is about Map Packets, not Map ID's, nor is it leaving out the rest of the packet and only giving you byte 19 of a 22 byte packet.
*sigh* some people are just hardheaded.
Why not read my tut, its perfectly explained. Even added how to change number of points.
Originally Posted by jerry0
Why not read my tut, its perfectly explained. Even added how to change number of points.
Wow really I never thought of actually messing with because everytime i join CA, I get flooded with Friend requests/messages. So I have to powerlevel people.