Wrtie Asm
Posts 1–2 of 2 · Page 1 of 1
Wrtie Asm
D3d & NoMenu
DWORD Player=*(DWORD*)ADR_PlayerPointer;
DWORD Server=*(DWORD*)ADR_ServerPointer;
if(
Player!=0){
__asm{
mov esi,dword ptr ds:[
ADR_PlayerPointer]
mov dword ptr ds:[esi+
OFS_NoFallDamage],
-9999 //
,0 ,1 ,3 Values - & +
mov dword ptr ds:[esi+
OFS_Skywalk],
9000}}
if(
Server!=0){
__asm{
mov eax,dword ptr ds:[
ADR_ServerPointer]
mov dword ptr ds:[eax+
OFS_5thSlot],
1 //
,0 ,1 ,3 Values - & +
mov dword ptr ds:[eax+
OFS_Premium],
3}}
No Credits, General KnowledgePosts 1–2 of 2 · Page 1 of 1