Well, people don't know what to do when it comes to choosing whits bases. So i created my own base. Whit's bases are readable, understandable and unstable, as people say. My base is all controlled by ONE class. They is only need for 1 Global Variable and thats the definition of the class. The main class inherits all other classes and use them to in your hack.
With the Memory class comes the ability to ReadBytes at an Address
Hook Class
Including your D3D's hooks
GameInfo Class
A Place to initialize your Classes and Your Game's Functions
Menu Class [ Topblast Menu v1.3 | Also any DrawBox functions you want comes from this Class]
I cant even go over this whole menu because the code so messy "You are WARNED"
Support Polymorphism
Hook's Space
Polymorphism's Space
{I remove the Hook and Polymorphism because well you should make your own and i don't want to post converted code from @Departure's base, If you will like the hook and/or Polymorphism I need Departure's approval.}
Eager to see their base .. I want to see changes regarding your basic old ....
Originally Posted by |_Alessandro10_BR_|
Eager to see their base .. I want to see changes regarding your basic old ....
it is fearly neat [except the menu] and it is functional [ except the blank spaces] and it doesnt start with DllMain [ but still keep the function in they ]
Originally Posted by topblast
it is fearly neat [except the menu] and it is functional [ except the blank spaces] and it doesnt start with DllMain [ but still keep the function in they ]
Interesting ..
I remember his base with Slider, I found the Prettiest ..
i didnt like it, because the fail, i gonna make a who guy thing