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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › Client Info

Client Info

Posts 1–15 of 21 · Page 1 of 2
mo3ad001
mo3ad001
Client Info
Client Info

class :
Code:
class cClientInfo
{
public:

char _0x0000[4];
	__int32 Index; //0x0004 
char _0x0008[8];
	char pName[12]; //0x0010 
char _0x001C[12];
	int* Object; //0x0028 
	__int32 pKills; //0x002C 
	__int32 pDeaths; //0x0030 
	__int32 pKillsaLive; //0x0034 it's count of the kills after last dead
	DWORD pSomething1; //0x0038 something kill, death IDK xD 
	DWORD pSomething2; //0x003C 
	DWORD pSomething3; //0x0040 
	__int32 pSuicides; //0x0044 
	__int32 pKillsAfterJoin; //0x0048 
	__int32 pDoubleKills; //0x004C count
	__int32 pMultiKills; //0x0050 count
	__int32 pUltraKills; //0x0054 
	__int32 pFantastic; //0x0058 
char _0x005C[4];
	__int32 pHeadShots; //0x0060 
	__int32 pFTMission; //0x0064 FireTeam Misson
char _0x0068[8];
	__int32 pTeam; //0x0070 
char _0x0074[4];
	BYTE pIsDead; //0x0078 
char _0x0079[307];
	__int32 pRank; //0x01AC 
char _0x01B0[80];
	__int32 pFTScore; //0x0200 FiteTeam Score 
	BYTE pFTSpawn; //0x0204 
char _0x0205[3];
	__int32 pFTLongestLife; //0x0208 FireTeam LongestLife  : Value / 60 = time
	__int32 pFTKill; //0x020C FireTeam Kill score
char _0x0210[80];
	cClientInfo* PlayerPrev; //0x0260 
	cClientInfo* PlayerNext; //0x0264 

};//Size=0x0268
#1 · edited 15y ago · 15y ago
JU
justiniscool5
Thank you will be needing this
#2 · 15y ago
WH
whit
i see you added some stuff

Quote Originally Posted by justiniscool5 View Post
Thank you will be needing this
You can atleast hit the button
#3 · 15y ago
CR
Crash
thanks I needed pSomething2
#4 · 15y ago
JU
justiniscool5
@whit i hit thanks did u see -.-
#5 · 15y ago
DE
DeadLinez
Why is "Object" a int? How would you use it as a int? to get the Coords(XYZ)
#6 · 15y ago
CAFlames
CAFlames
@mo3ad001

right after:

char _0x0079[307];
__int32 pRank; //0x01AC


There is a char ClanName
I forgot the offset... but you may wanna check it out
#7 · 15y ago
mo3ad001
mo3ad001
Quote Originally Posted by CAFlames View Post
@mo3ad001

right after:

char _0x0079[307];
__int32 pRank; //0x01AC


There is a char ClanName
I forgot the offset... but you may wanna check it out
clan name . i think i saw it before and it was suck or someting idk .

Quote Originally Posted by DeadLinez View Post
Why is "Object" a int? How would you use it as a int? to get the Coords(XYZ)

http://www.mpgh.net/forum/334-coding...ml#post4489974


Code:
D3DXVECTOR3 MyGetObjectMaxPos( int* obj )
	{
		return *(D3DXVECTOR3*)( obj + 0x4 );
	}

D3DXVector3 Pos = MyGetObjectMaxPos(pPlayer->Object);
#8 · edited 15y ago · 15y ago
markoj
markoj
Quote Originally Posted by justiniscool5 View Post
@whit i hit thanks did u see -.-
Lol yea you thanked 57 Minutes ago, and whit posted that 2 hours ago.
#9 · 15y ago
ST
Stephen
Thanks .
#10 · 15y ago
flameswor10
flameswor10
So this class is the updated version of
Code:
class cPlayerInfo
{
public:
char _0x0000[4];
	__int32 Index; //0x0004 
char _0x0008[8];
	char pName[12]; //0x0010 
char _0x001C[12];
	int* Object; //0x0028
	__int32 pKills; //0x002C 
	__int32 pDeaths; //0x0030 
char _0x0034[48];//here love
	__int32 pFTMission; //0x0064 FireTeam Misson
char _0x0068[8];
	__int32 pTeam; //0x0070 
char _0x0074[4];
	BYTE pIsDead; //0x0078 
char _0x0079[307];
	__int32 pRank; //0x01AC 
char _0x01B0[80];
	__int32 pFTScore; //0x0200 FiteTeam Score 
char _0x0204[4];
	__int32 pFTLongestLife; //0x0208 FireTeam LongestLife  : Value / 60 = time
	__int32 pFTKill; //0x020C FireTeam Kill score
char _0x0210[80];
	PlayerInfo* PlayerNext; //0x0260 
};
#11 · 15y ago
EM
emopoet
hey flames do u think u can teach me how to update everything? because everything ive found is outdated :/
#12 · 15y ago
CAFlames
CAFlames
Quote Originally Posted by emopoet View Post
hey flames do u think u can teach me how to update everything? because everything ive found is outdated :/
You whisper to your computer:

Teach me SeePlusPlus.


But in all seriousness, what are you trying to update? Classes requires knowledge of ASM.
#13 · 15y ago
DE
DeadLinez
Im so jelly, how did you get Re-Class to work
#14 · 15y ago
SH
shahjhan21
how do i use these codes?!?! D:
#15 · 15y ago
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