Nice
then I'll ask him about it, looks cool
I'm currently trying to remake the pet pavelow, and trying to understand everything in the code so I can make my own little thing
Originally Posted by writeoff
Nice
then I'll ask him about it, looks cool
I'm currently trying to remake the pet pavelow, and trying to understand everything in the code so I can make my own little thing
This is how I did my first model thing:
Code:
doHarrier(d)
{
hp = (*Spawn Location*);
d = spawn("script_model", hp);
d setmodel( "*Model*");
for(;;)
{
pl = self getPlayerAngles() -(0,180,0);
d moveto(self.origin + (500,500,731), 1);
d rotateto( pl, 1);
wait 0.05;
}
}
Thanks to some help from Yamato.
(The Rotation isn't the best but it works )
Originally Posted by Jorndel
This is how I did my first model thing:
Code:
doHarrier(d)
{
hp = (*Spawn Location*);
d = spawn("script_model", hp);
d setmodel( "*Model*");
for(;;)
{
pl = self getPlayerAngles() -(0,180,0);
d moveto(self.origin + (500,500,731), 1);
d rotateto( pl, 1);
wait 0.05;
}
}
Thanks to some help from Yamato.
(The Rotation isn't the best but it works )
Nice
I'll see if I can understand that code
I can help you with random stuff, love the menu, it needs more OMA sounds
Originally Posted by Yamato
I can help you with random stuff, love the menu, it needs more OMA sounds
haha, you can help me to understand model manipulation, because my knowledge about that is less than basic I think
thanks
the song is: Deadmau5 - Ghosts N Stuff (Nero Remix)
Theres an outside link in the video's description... don't go there
@Moto yeah sorry, that's for the viewers who aren't member of mpgh, so that they can download the patch too if they want.
But if you want me to delete the link, than it's fine too