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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › Combat Arms Coding Help & Discussion › Does anyone have a working PTC method?

Does anyone have a working PTC method?

Posts 1–15 of 17 · Page 1 of 2
SP
Spilli
Does anyone have a working PTC method?
I've been looking for a working PTC method for around 2 days, and I've had no results, I've had points where the PTC method and address don't crash Combat Arms but it doesn't do as requested.

Any information on why this maybe happening or a recent and working PTC method and address would be highly appreciated, thanks.
#1 · 15y ago
Skaterforeva1
Skaterforeva1
look around and look down its not that far down and you will see one that says ptc method
#2 · 15y ago
wraithkilla
wraithkilla
#define UnwrappedConsole 0x485FA0

void __cdecl PTC(const char* Command)
{
void* Addy = (void*)UnwrappedConsole;
_asm
{
Push Command
call Addy
add esp, 4
}
}

to add a ptc

PTC ("ShowFPS1");

thx if i helped
#3 · edited 15y ago · 15y ago
SP
Spilli
Thanks both for replying. Wraithkilla, when I use that command it doesn't crash Combat Arms, but it doesn't display the FPS in the corner, also it gets detected after 2-3 mins.
#4 · 15y ago
wraithkilla
wraithkilla
do it in the present , it will work
#5 · 15y ago
SP
Spilli
Ok, that does work, but I can't get it to work outside the present method, any ideas why?
#6 · 15y ago
wraithkilla
wraithkilla
bec the present gets hooked

its detected in the other way
#7 · 15y ago
SP
Spilli
Ok, I've got it working, thanks and much appreciated.
#8 · 15y ago
flameswor10
flameswor10
That's my PTC method
#9 · 15y ago
GO
Gordon`
oO why do ppl always want a new "ptc method" ? im using since 2 years the same and it still works (calling it directly from class, pLTBase->RunConsoleCommand). sure nexon prevented us to call it directly, but still doesnt stop me using it.
#10 · 15y ago
wraithkilla
wraithkilla
@flameswor10 lol

i didnt know that xDD

i wrote it myself
#11 · 15y ago
flameswor10
flameswor10
Quote Originally Posted by wraithkilla View Post
@flameswor10 lol

i didnt know that xDD

i wrote it myself
@wraithkilla
So you understand what each of the ASM codes do?
Lets see it get explained :L
#12 · edited 15y ago · 15y ago
NX
nxgunguy!
ooooooooooooooooooooooooooooooooooooooo flames dissed you
#13 · 15y ago
freedompeace
freedompeace
Quote Originally Posted by Gordon` View Post
oO why do ppl always want a new "ptc method" ? im using since 2 years the same and it still works (calling it directly from class, pLTBase->RunConsoleCommand). sure nexon prevented us to call it directly, but still doesnt stop me using it.
wild speculation: people want unnecessary change? :D
#14 · edited 15y ago · 15y ago
SP
Spilli
Well I was only to find out, it didn't really have much to do with the method itself, only from where the method was been called, after I called the PTC method from inside the DirectX pointers 'present' method it was to work.
#15 · 15y ago
Posts 1–15 of 17 · Page 1 of 2

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