
Originally Posted by
Terell.
Code:
if (Fastnadeblast == 1)
{
case 1:*(float*)(PlayerPtr+0x100FC) = -9.99e2;
}
Fixed.

LoL
if you use case you don´t need if......
Right:
switch(nFastNadeBlast)
{
case 1 : *(float*)(PlayerPtr+0x100FC)=-9.99e2;
}
Example:
switch(nSkywalk)
{
case 1: MakeFloat(Playerx+OFS_Z,50);break;
case 2: MakeFloat(Playerx+OFS_Z,100);break;
case 3: MakeFloat(Playerx+OFS_Z,300);break;
case 4: MakeFloat(Playerx+OFS_Z,500);break;
case 5: MakeFloat(Playerx+OFS_Z,800);break;
case 6: MakeFloat(Playerx+OFS_Z,1000);break;
case 7: MakeFloat(Playerx+OFS_Z,2000);break;
case 8: MakeFloat(Playerx+OFS_Z,3500);break;
}