float DistFallDamageStartFrom; //0
float DamagePerMeter; //4
DWORD PercentageBuyShotgun; //8
DWORD PercentageBuySubMachineGun; //c
DWORD PercentageBuyRifle; //10
DWORD PercentageBuySniperRifle; //14
DWORD PercentageBuyMachineGun; //18
float AIReachPosAcceptableDist; //1c
float AIReachPosAcceptableYDist; //20
DWORD AICheckStuckInterval; //24
float AICheckStuckDist; //28
float CheckEnemyIntervalLower; //2c
DWORD CheckEnemyIntervalUpper; //30
DWORD DecideActionIntervalLower; //34
DWORD DecideActionIntervalUpper; //38
float PerturbLimitLowerLower; //3c
float PerturbLimitLowerUpper; //40
float PerturbLimitUpperLower; //44


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