//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~// #define ADR_PLAYERPOINTER 0x009EB944 #define ADR_SERVERPOINTER 0x009EB8E0 #define ADR_BASEPOINTER 0x00A41BF8 #define ADR_WEAPONBASE 0x00A08BE4 #define ADR_DEVICEPOINTER 0x0084F53C #define ADR_USERPOINTER 0x009EB8E0 #define ADR_WEAPONPOINTER 0x008B1778 #define ADR_VIEWANGELS 0x009EB490 #define ADR_ROOMCLASS 0x009EC330 #define ADR_AUTOSTART 0x00****** //PRIVATE //~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~// #define ADR_QUICKPLANT/DEFUSE 0x009EB4B4 #define ADR_STAMINA1 0x00823FA0 #define ADR_STAMINA2 0x00823FA4 #define ADR_STAMINA3 0x00823FA8 #define ADR_STAMINA4 0x00823FAC #define ADR_STAMINA5 0x00823FB4 #define ADR_STAMINAREFILL 0x009775A0 #define ADR_QUICKSPAWN1 0x00B18E7C #define ADR_QUICKSPAWN2 0x00B18E80 #define ADR_QUICKSPAWN3 0x00B18E84 #define ADR_IMDRUNK 0x009EB84C #define ADR_CQCPRONE 0x008B1838 #define ADR_CAMERAVIEW 0x00****** //PRIVATE #define ADR_IMEXPLOSION 0x00****** //PRIVATE #define ADR_SPEED 0x00852868 #define ADR_ROOLSPEED 0x00852690 #define ADR_HIGH MODE 0x00852938 #define ADR_MESSAGEBOX 0x00418D70 #define ADR_ENGINETEXT 0x00401073 #define ADR_VIRTUALJUMP 0x00823C20 #define ADR_HIDEWEAPON 0x00823FA8 #define ADR_WTH 0x0084EFF4 #define ADR_WUW 0x009F2B54 #define ADR_STW 0x00820EE4 #define ADR_WTW 0x00823BEC #define ADR_BONESHOT 0x008534C0 #define ADR_SUPERNOSPREAD 0x00852550 #define ADR_NOSPREAD 0x009F03DC #define ADR_ANTIAFK 0x00B187F0 #define ADR_UNLAMMO 0x004D6E37 #define ADR_WUW 0x009F2B54 #define ADR_BREAKLIMIT 0x00852470 #define ADR_CROSSAIR 0x009F0360 #define ADR_WEAPONGRAVITY 0x008524C8 #define ADR_SCOPE 0x008B1844 #define ADR_SCOPESIZE 0x008B184C #define ADR_NOWATER1 0x009F2B50 #define ADR_NOWATER2 0x009F2B4C #define ADR_FASTAMMMO 0x009F033C #define ADR_FASTEMEDIC 0x009F0344 #define ADR_FASTREPAIR 0x009EC794 #define ADR_FASTFLAG 0x009F2B54 #define ADR_NOBOUNDS1 0x00B18818 #define ADR_NOBOUNDS2 0x00B1881C #define ADR_NOBOUNDS3 0x00B18820 //~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~// #define ADR_CRAZYCAR 0x008523A8 //~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~// #define OFS_INVISBLE 0x0011B800 #define OFS_NFD 0x00102C8 #define OFS_NADE 0x0010100 #define OFS_DINAR 0x0011A2A8 #define OFS_LEVEL 0x0011A298 #define OFS_SLOT5 0x001021BC #define OFS_SLOT6 0x001021BD #define OFS_SLOT7 0x001021BE #define OFS_SLOT8 0x001021BF #define OFS_NOSRPEAD 0x009F03DC #define OFS_NORECOIL1 0x00C43C #define OFS_NORECOIL2 0x00C440 #define OFS_NORECOIL3 0x00C444 #define OFS_PREMIUM 0x0058C #define OFS_GRAVITY_Z 0x00C4A8 #define OFS_Y 0x00102E0 #define OFS_X 0x00102F0 #define OFS_Z 0x00102E8 //~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~// #define ADR_NICKNAME 0x008B4188 #define ADR_PASSWORD 0x00****** //PRIVATE #define ADR_ID 0x00****** //PRIVATE //~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~// #define ADR_ARTILLERY1 0x00495247 #define ADR_ARTILLERY2 0x004BCE9E #define ADR_QUICKPLANT 0x004D28BC #define ADR_QUICKDEFUSE 0x0043668B #define ADR_BULLET 0x004D3AC7 #define ADR_NORELOAD 0x005782BC #define ADR_WTW 0x0070C752 #define ADR_CRCPATCH 0x004181BA #define ADR_BACKTOLOBBY 0x004AA35E #define ADR_ALWAYSCROSS 0x0052392A #define ADR_SUPERCARSOUND 0x004224CD