#include <windows.h>
void doyourstuffhere()
{
DWORD cshell = (DWORD)LoadLibraryA( "CShell.dll" );
DWORD cWeaponMgr = *(DWORD*)(cshell + 0xA68F80);
//DWORD cPlayerMgr = *(DWORD*)(cshell + 0xA69BE8);
int sz = sizeof(float);
while(1)
{
if(cWeaponMgr)
{
for(int i=0; i<560; i++)
{
*(float*)(cWeaponMgr + (sz*i) + (0x26A0)) = 100.0f; // No change delay
*(float*)(cWeaponMgr + (sz*i) + (0x269C)) = 100.0f; // No Reload
}
}
Sleep(100);
}
}
bool runner(LPVOID)
{
Sleep(1000);
try
{
DWORD dllfile = (DWORD)GetModuleHandleA("Cshell.dll");
if(dllfile == NULL)
{
throw 1;
}
}
catch (int error)
{
switch(error)
{
case 1:
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)runner, NULL, NULL, NULL);
return false;
default:
//Unkown error!
return false;
}
}
Beep(1000,1000);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)doyourstuffhere, NULL, NULL, NULL);
return true;
}
extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)runner, NULL, NULL, NULL);
MessageBox(NULL, "Hack by _corn_. Made for MPGH.\nEnjoy!!!", "Hack loaded", MB_OK);
break;
case DLL_PROCESS_DETACH:
// detach from process
break;
case DLL_THREAD_ATTACH:
// attach to thread
break;
case DLL_THREAD_DETACH:
// detach from thread
break;
}
return TRUE; // succesful
}
extern "C" __declspec(dllexport) BOOL APIENTRY

#include <windows.h>
void doyourstuffhere()
{
while (1)
{
DWORD cshell = (DWORD)LoadLibraryA( "CShell.dll" );
DWORD pWeaponMgr = *(DWORD*)(cshell + 0xA68F80);// I dont know about cWeaponMgr....i prefer pWeaponMgr
// u dont need this...delete it
int sz = sizeof(float);
should be up there i think
if(pWeaponMgr){
for(int i=0; i<576; i++)// New loop...>> 576
{
*(float*)(cWeaponMgr + (sz*i) + (0x26A0)) = 100.0f; // No change delay
*(float*)(cWeaponMgr + (sz*i) + (0x269C)) = 100.0f; // No Reload
}
}
Sleep(100);
}
}
// Try it now ;)
bool runner(LPVOID)
{
Sleep(1000);
try
{
DWORD dllfile = (DWORD)GetModuleHandleA("Cshell.dll");
if(dllfile == NULL)
{
throw 1;
}
}
catch (int error)
{
switch(error)
{
case 1:
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)runner, NULL, NULL, NULL);
return false;
default:
//Unkown error!
return false;
}
}
Beep(1000,1000);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)doyourstuffhere, NULL, NULL, NULL);
return true;
}
extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)runner, NULL, NULL, NULL);
MessageBox(NULL, "Hack by _corn_. Made for MPGH.\nEnjoy!!!", "Hack loaded", MB_OK);
break;
case DLL_PROCESS_DETACH:
// detach from process
break;
case DLL_THREAD_ATTACH:
// attach to thread
break;
case DLL_THREAD_DETACH:
// detach from thread
break;
}
return TRUE; // succesful
}
int _corn_ = !(C+P);
#include <windows.h>
void doyourstuffhere()
{
while(1)
{
DWORD cshell = (DWORD)LoadLibraryA( "CShell.dll" );
DWORD pWeaponMgr = *(DWORD*)(cshell + 0xA68F80);
//DWORD cPlayerMgr = *(DWORD*)(cshell + 0xA69BE8);
int sz = sizeof(float);
if(pWeaponMgr)
{
for(int i=0; i<576; i++)
{
*(float*)(pWeaponMgr + (sz*i) + (0x26A0)) = 100.0f; // No change delay
*(float*)(pWeaponMgr + (sz*i) + (0x269C)) = 100.0f; // No Reload
}
}
Sleep(100);
}
}
bool runner(LPVOID)
{
Sleep(1000);
try
{
DWORD dllfile = (DWORD)GetModuleHandleA("Cshell.dll");
if(dllfile == NULL)
{
throw 1;
}
}
catch (int error)
{
switch(error)
{
case 1:
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)runner, NULL, NULL, NULL);
return false;
default:
//Unkown error!
return false;
}
}
Beep(1000,1000);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)doyourstuffhere, NULL, NULL, NULL);
return true;
}
extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)runner, NULL, NULL, NULL);
MessageBox(NULL, "Hack by _corn_. Made for MPGH.\nEnjoy!!!", "Hack loaded", MB_OK);
break;
case DLL_PROCESS_DETACH:
// detach from process
break;
case DLL_THREAD_ATTACH:
// attach to thread
break;
case DLL_THREAD_DETACH:
// detach from thread
break;
}
return TRUE; // succesful
}

#include <windows.h>
DWORD WINAPI doyourstuffhere(LPVOID)
{
while(1)
{
DWORD cshell = (DWORD)GetModuleHandleA( "CShell.dll" );
DWORD pWeaponMgr = *(DWORD*)(cshell + 0xA68F80);
int sz = sizeof(float);
if(pWeaponMgr)
{
for(int i=0; i<576; i++)
{
*(float*)(pWeaponMgr + (sz*i) + (0x26A0)) = 100.0f;
*(float*)(pWeaponMgr + (sz*i) + (0x269C)) = 45.0f;
}
}
Sleep(100);
}
}
bool runner(LPVOID)
{
Sleep(1000);
try
{
DWORD dllfile = (DWORD)GetModuleHandleA("Cshell.dll");
if(dllfile == NULL)
{
throw 1;
}
}
catch (int error)
{
switch(error)
{
case 1:
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)runner, NULL, NULL, NULL);
return false;
default:
return false;
}
}
Beep(1000,1000);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)doyourstuffhere, NULL, NULL, NULL);
return true;
}
extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)runner, NULL, NULL, NULL);
MessageBoxA (NULL, "Hack by _corn_. Made for MPGH.\nEnjoy!!!", "Hack loaded", NULL);
break;
case DLL_PROCESS_DETACH:
break;
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
break;
}
return TRUE;
}