@AVGN been there, tried that, didn't work XD that was the first thing i tried @Jack Yes thats sorta how it works, but Vests are the PVMLA files of the characters Vests hold the specific nodes
Originally Posted by Jack @supercarz1991, well what defines the gun looking at an object? Plane intersection or something? if i knew that, it'd be much easier i have a feeling its got to do with nodes
Originally Posted by supercarz1991 if i knew that, it'd be much easier i have a feeling its got to do with nodes Thats the only thing that makes sense.
Originally Posted by Jack Thats the only thing that makes sense. knowing yoda....he knows stuff we dont still
Originally Posted by supercarz1991 knowing yoda....he knows stuff we dont still Couldn't we just make the character models like cover the whole map? That way, no matter where they are, the crosshairs are on them? That could also explain why he couldn't walk. I dunno.
Originally Posted by Jack Couldn't we just make the character models like cover the whole map? That way, no matter where they are, the crosshairs are on them? That could also explain why he couldn't walk. I dunno. I don't think that would change the hitbox size though...
Originally Posted by aeronyx I don't think that would change the hitbox size though... Well is it the hitbox or the plane that determines when we are aiming at someone? Remember, the hitboxes don't completely wrap around the model. There is empty space on the outside.
Originally Posted by Jack Well is it the hitbox or the plane that determines when we are aiming at someone? Remember, the hitboxes don't completely wrap around the model. There is empty space on the outside. yes, but I'm pretty sure the dimensions of the hitbox where you can do damage to someone are server sided/hackable with remotekill.
Originally Posted by aeronyx yes, but I'm pretty sure the dimensions of the hitbox where you can do damage to someone are server sided/hackable with remotekill. Exactly, which is why i would think if yoda could do it, it would have to be done with the model.
Originally Posted by Jack Exactly, which is why i would think if yoda could do it, it would have to be done with the model. rez aimbot. ofuck what if you took one of the dll's nexon already includes in the directory and added lines of code for a hack to it? Aren't the extensions used when you load up the game? So in theory, you could inject a hack by default...
Originally Posted by aeronyx rez aimbot. ofuck what if you took one of the dll's nexon already includes in the directory and added lines of code for a hack to it? Aren't the extensions used when you load up the game? So in theory, you could inject a hack by default... Hackshield and BC monitor that shit. You have to inject hacks because they have to be bypassed, which you can't include in the directory dlls.