Hey there so i have been using Azorbix's starter kit and ive created a couple of wallhacks, the thing about them is that i can get the chams to work, but if i am too close to an enemy their textures wont be drawn leaving them normal and without the chams applied.

Is there anywhere other than DrawIndexedPrimitive that i need to draw the chams in order to keep all enemies coloured at all times.

Here is the basic code that i am using to disable the zbuffer and colour the enemies.

Code:
				m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, false);
				m_pD3Ddev->SetRenderState( D3DRS_FILLMODE,D3DFILL_SOLID ); //D3DFILL_SOLID
				m_pD3Ddev->SetTexture(0,texRed);
				m_pD3Ddev->DrawIndexedPrimitive(device,BaseVertexIndex,MinVertexIndex,NumVertices,startIndex,primCount); 
				m_pD3Ddev->SetTexture(0,texGreen);
				m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, true);
Thanks for the help

EDIT:NVM fixed it, mark as solved.