// Lock Mode V.2 \\
LockC Y : DINPUT8.dll+2C1C4 [ Code :call TerminateHackShield+A1C ] (224) //Orig 1.770086842E25 ( ADRY )
LockC X : DINPUT8.dll+2C1C0 [ code : call TerminateHackShield+38F ] (9B)//Orig 1092029B ( ADRX )
LockMode Adr + CC1C4//Weapon Function (Reload & Shot ) -> Its take you like 2 Min to find it if you know what to look for, look at memory region and see how they react.
Updated Address After Shit Got Updated Other Day ( Now only one Independent ( It's static ) Lock On )
#define LockCY 0x715C+DINPUT8.dll
#define LockCX X-X-X-X-X-X-X-X( Dc's Atm , fix soon )
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Paper / FatA*** Hack Images, not giving source till am ready,
( It's a class )
You can do more than this ( Zoom into scope better is an example -- its was first thing i found at first)
Quick sneak peak of code?
//Game Models Hack
GameModel1 Bytes : X-X-X-X--X-X-X-X--X---X-X
Region : X-X-X-X-X-X-XX-X--X-
//Extra Inforamtion
// =========================== \\
Normal View ( 4.230000019 )
Drawn Models View ( .23 )
Fat A*** Models View ( 4.5232 )
\\=============================//
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Credits
Aeir
Savion,
If leeched and no credits, no more codes, i'm working on items like (No Reload, Rapid Fire (WORKS), Weapon Range ... more shit