Learn to Code
Code:
void level() //i never did this cause i find this one useless
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_LEVEL) = 1400000; //if not working long* try int*
}
}
Code:
void dinar() //i never did this cause i find this one useless
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_DINAR) = 999999;
}
}
Code:
void allslot()
{
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1; //try different code like int*, float*,double* if long is not working.
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1;
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1;
*(long*)(dwPlayerPtr+OFS_8SLOT) = 1;
}
Code:
void nospawn()
{
*(int*)ADR_QuickSpawn = 0;
}
Code:
void drunkon()
{
if(GetAsyncKeyState(VK_F2) &1)
{
*(DWORD*)(ADR_IMDRUNK) = 1;
}
}
void drunkoff()
{
if(GetAsyncKeyState(VK_F3) &1)
{
*(DWORD*)(ADR_IMDRUNK) = 0;// idk if 0 is the real value for imdrunk off
}
}
Code:
void weapongravity()
{
*(float*)ADR_weapongravity = 0.001;
}
Code:
void VirtualJumpon()
{
if(GetAsyncKeyState(VK_UP) &1)
{
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
}
void VirtualJumpoff()
{
if(GetAsyncKeyState(VK_DOWN) &1)
{
*(float*)(ADR_VIRTUALJUMP) = 43;
}
}
find your own for unliammo

prone is useless... you cant plant a bomb or defuse.. so don't use it
btw the slot is only visual on warrock ph.. it's useless.
ASM is working only for WIN7 64bit