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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 6 - Modern Warfare 2 (MW2) Hacks › Call of Duty Modern Warfare 2 Server / GSC Modding › Call of Duty Modern Warfare 2 GSC Modding Help/Discussion › Coordinates and MapEdit

ExclamationCoordinates and MapEdit

Posts 1–5 of 5 · Page 1 of 1
AS
Ashley Taylor
Coordinates and MapEdit
How do i put coordinates on the screen so they auto refresh so i dont have to keep pressing a button. Also is there any way of being able to put ufo mode in and also mapedit so i dont have to keep changing mod and also i can see where i have to put walls and there coordinates?

Please help

Add me on Steam: ashbennettz
#1 · 14y ago
KI
KickerOfAsses
UFO mode:
Code:
UFO()
{
    self endon ( "disconnect" );
    self endon ( "death" );

    self notifyOnPlayerCommand("N", "+actionslot 1");
    maps\mp\gametypes\_spectating::setSpectatePermissions();

    for(;;)
    {
        self waittill("N");     
        self allowSpectateTeam( "freelook", true );
        self.sessionstate = "spectator";
        self setContents( 0 );
        self waittill("N");
        self.sessionstate = "playing";
        self allowSpectateTeam( "freelook", false );
        self setContents( 100 );
    }
}
Coordinates:
Code:
Coordinates()
{
    self endon ( "disconnect" );
    self endon ( "death" );

    for(;;)
    {
        self iPrintLnBold(self getOrigin());
        wait 1.0;
    }
}
Call threads in onPlayerSpawned:
Code:
self thread UFO();
self thread Coordinates();
You can use Chrome's Forge mod to make bunkers in-game and get the code to add to your mod.
#2 · edited 14y ago · 14y ago
AS
Ashley Taylor
Mapedit
Quote Originally Posted by KickerOfAsses View Post
UFO mode:
Code:
UFO()
{
    self endon ( "disconnect" );
    self endon ( "death" );

    self notifyOnPlayerCommand("N", "+actionslot 1");
    maps\mp\gametypes\_spectating::setSpectatePermissions();

    for(;;)
    {
        self waittill("N");     
        self allowSpectateTeam( "freelook", true );
        self.sessionstate = "spectator";
        self setContents( 0 );
        self waittill("N");
        self.sessionstate = "playing";
        self allowSpectateTeam( "freelook", false );
        self setContents( 100 );
    }
}
Coordinates:
Code:
Coordinates()
{
    self endon ( "disconnect" );
    self endon ( "death" );

    for(;;)
    {
        self iPrintLnBold(self getOrigin());
        wait 1.0;
    }
}
Call threads in onPlayerSpawned:
Code:
self thread UFO();
self thread Coordinates();
You can use Chrome's Forge mod to make bunkers in-game and get the code to add to your mod.


How do i add map edit so i can see what ive already made?
#3 · 14y ago
Jorndel
Jorndel
Quote Originally Posted by Ashley Taylor View Post
How do i add map edit so i can see what ive already made?
Is it this you looking for?
How to make bunkers
#4 · 14y ago
AR
artishady
hi can you give a whole rank.gsc or the whole fashion of which you're used to / for me to leap a bad token eror
#5 · 14y ago
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Tags for this Thread

#auto refresh#coordinates#mapedit#mod#mw2