if (SuperJump)
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer_Addie1;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+0x190) = 2000; // The Jumping Height
}
}
}
if (CH_NFD)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer_Addie1;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+0x27C) = -20000; //Height Of Falling = No Damage
}
}
