It took me a couple of days to find these numvertices and primcounts.
My CS:S is a pirated version because im out of town and my original version is on my laptop which I forgot back home.
So, I only have one class for CT and one class for T and the are both the first classes in both teams.
Code:
Counter Strike Source
Here:
Numvert, Primcount
{
Terrorists:
PERSON # 1:
//Extra Close//
2669, 266
2669, 437
2669, 553
2669, 1938
//Person Very Close//
2204, 42
2204, 402
2204, 452
2204, 1657
//Close//
1835, 69
1835, 172
1835, 405
1835, 1259
//Medium//
1287, 151
1287, 231
1287, 868
//More Medium//
1013, 9
1013, 69
1013, 241
1013, 631
//Far//
495, 14
495, 28
495, 102
495, 312
PERSON # 2:
//Extra Close//
Counter-terrorist:
PERSON # 1:
//Extra Close//
2827, 8
2827, 335
2827, 650
2827, 1014
2827, 1259
//Person Very Close//
2436, 6
2436, 383
2436, 498
2436, 737
2436, 977
//Close//
1945, 15
1945, 269
1945, 345
1945, 584
1945, 720
//Medium//
1419, 9
1419, 70
1419, 200
1419, 479
1419, 505
//More Medium//
1044, 25
1044, 28
1044, 123
1044, 191
1044, 558
//Far//
576, 26
576, 57
576, 381
PERSON # 2:
//Extra Close//
Both:
//Weapons//
1263, 979(AK47)
1512, 1480(Sniper)
1161, 917 (Pistol)
2166, 1819 (M14)
//Boxes//
24, 12
//Glasses//
44, 26
//Ground//
57, 25
1037, 32
1037, 124
823, 124
823, 128
823, 116
823, 32
//Potery//
105, 138
109, 142
//Tyres//
118, 120
//Doors//
358, 268
//Top of Building//
420, 512
2556, 3032
//Persons Arms//
1307, 345
1307, 715
1307, 718
//Pipes//
2885
2855, 99
2855, 95
2855, 91
2855, 79
2855, 67
2855, 53
2855, 23
2855, 50
2855, 71
2855, 58
2855, 65
2855, 82
2855, 77
2855, 38
2855, 75
2855, 68
2855, 83
2855, 89
}
Only Here:
Numvert, Primcount, StartIndex
{
//Sky//
4, 2, 0
4, 2, 6
4, 2, 12
4, 2, 18
}
Only Here:
Stride
{
//Many Textures including trees, guns, arms//
64
//Walls & Floors & etc//
48
80
//Guns(Stride, Numvertice)//
64, 339
64, 358
64, 422
64, 450
64, 612
64, 671
64, 786
//CT-Closest(Stride, Numvertice)//
64, 2827
//CT-Close(Stride, Numvertice)//
64, 2436
//CT-Medium(Stride, Numvertice)//
64, 1945
//CT-Far(Stride, Numvertice)//
64, 1419
//CT-Farther(Stride, Numvertice)//
64, 1044
//CT-Farthest(Stride, Numvertice)//
64, 576
//T-Closest(Stride, Numvertice)//
64, 2669
//T-Close(Stride, Numvertice)//
64, 2204
//T-Medium(Stride, Numvertice)//
64, 1835
//T-Far(Stride, Numvertice)//
64, 1287
//T-Farther(Stride, Numvertice)//
64, 1013
//T-Farthest(Stride, Numvertice)//
64, 495
}
) (tut on youtube on how to make chams).
The person who first uploaded D3D9_Model_Logger.dll because it was very useful.
The person who first uploaded AutoInject because it was the injector I used.