Waiting for game to reach proper state... Game reached proper state, logging started... Engine Entry Point : 0x460000 Engine .code Size : 0x329000 Engine .code Offset : 0x1000 CShell Entry Point : 0x37100000 CShell .code Size : 0x5E8000 CShell .code Offset : 0x1000 ClientFX Entry Point : 0xEDD0000 ClientFX .code Size : 0x53A00 ClientFX .code Offset : 0x1000 CA_ADDIE_LOGGER V1 Starting... #define ADDR_MTBWCRET 0x373A3377 #define ADDR_LTCLIENT 0x377F0208 #define ADDR_WEAPONMGR 0x3783E884 #define ADDR_LOCALPTR 0x3784EE8C #define ADDR_BUILDFONT 0x375CBEF0 #define ADDR_FILLFONT 0x375CCB80 #define ADDR_FONTECX 0x3783938C #define ADDR_GETFONTHAND 0x373AA640 #define ADDR_GETCONSOLEINT 0x373BE390 #define ADDR_GCS 0x37837B80 #define ADDR_LTCOMMON 0x3783E6A8 #define ADDR_S_BULLETS 0x374ED6F6 #define ADDR_REMOTEKILL1 0x374F3111 #define ADDR_REMOTEKILL2 0x374F3112 #define ADDR_REMOTEKILL3 0x374F3491 #define ADDR_REMOTEKILL4 0x374F3492 #define Recoil1 0x3749CC0C #define ADDR_WEAPON_RANGE1 0x374F2FE9 #define ADDR_WEAPON_RANGE2 0x374F3369 #define ADDR_RAPIDFIRE1 0x374E9F77 #define ADDR_RAPIDFIRE2 0x374F3ADE #define ADDR_RAPIDFIRE3 0x374EF667 #define ADDR_RAPIDFIRE4 0x374F3AE5 Failed to update ADDR_RAPIDFIRE1 #define ADDR_FORCEFPS 0x377EFFF8 #define ADDR_LTCSBASE 0x377F01F0 #define OFF_FPS 0x18410 #define ADDR_W2S 0x496C00 #define ADDR_INTERSECT 0x470F70 #define ADDR_D3D 0x9249C8 #define ADDR_DRAWPRIM 0x818A34 #define ADDR_CURSORCENTER 0x802D24 #define ADDR_CONSOLEUNWRAPPED 0x48B560 Failed to update GAMESTATUS #define ADDR_CLIENTFX 0x66F34 Logging Complete...
******************************************************** * | Buscar Endereços Combat Arms | * * | WE11ington | * ******************************************************** [17:27:09]=> Aguardando módulos... [17:27:47]=> Módulos encontrados. [17:28:10]=> Escaneamento dos endereços inicializado... #define DeviceGame 0x009249C8 #define GlassWalls 0x0057D13A #define DIPEngine 0x006B79FA #define LTClientEXE 0x0048B560 #define LTClientDLL 0x377F0208 #define GameStatus 0x3780897C #define EspName1 0x37242B99 #define EspName2 0x37242C1F #define NoRecoil 0x3749CC0C #define NoReload 0x374F2D61 #define SuperBullets 0x374ED6F6 #define WeaponRange1 0x374F2FE9 #define WeaponRange2 0x374F3369 #define PlayerRandom 0x3784F078 #define RapidFire 0x374F3AE5

![=]](/forum/images/emotions/=].gif)
#define PlayerByIndex 0x372B0350 #define LocalPlayer 0x372B0D40