
bool __cdecl IsVisible( D3DXVECTOR3 Point )
{
iQuery.Start = pClientInfo->g_pLocal->Pos;
iQuery.End = Point;
return !pInterface->IntersectSegment( iQuery, &iInfo );
}
struct playrclient
{
D3DXVECTOR3 Pos;
unsigned char Space [0x100];
};
playrclient PLayER;
if( Aimbotvisable == 1 && !IsVisible(PLayER.Pos))
{
if(aimbot)
{
//Callaimbot
}
}

